BIS fnc inTrigger: Difference between revisions
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* [[Array]] - in format [center, distance] or [center, [a, b, angle, rect]] or [center, [a, b, angle, rect, height]] | * [[Array]] - in format [center, distance] or [center, [a, b, angle, rect]] or [center, [a, b, angle, rect, height]] | ||
|p2= position: [[Object]] or [[Array]] - | |p2= position: [[Object]] or [[Array]] - position to check (e.g. [[player]]) or [[Position]] | ||
|p3= returnDistance: [[Boolean]] - (Optional, default [[false]]) [[true]] to return distance to nearest edge of trigger area | |p3= returnDistance: [[Boolean]] - (Optional, default [[false]]) [[true]] to return distance to nearest edge of trigger area |
Revision as of 15:45, 8 November 2023
Description
- Description:
- Detects whether position is within area or calculates distance to the nearest edge of trigger area by using optional params.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [area, position, returnDistance, includeFloorCeiling] call BIS_fnc_inTrigger
- Parameters:
- area: Object, String, Location or Array
- position: Object or Array - position to check (e.g. player) or Position
- returnDistance: Boolean - (Optional, default false) true to return distance to nearest edge of trigger area
- includeFloorCeiling: Boolean - (Optional, default false) to include trigger area floor and ceiling in calculation when calculating distance to nearest edge
- Return Value:
Examples
- Example 1:
- private _trigger = createTrigger ["EmptyDetector", getPosATL player]; _trigger setTriggerArea [10, 10, 0, false]; _inTrigger = [_trigger, player] call BIS_fnc_inTrigger; // _inTrigger = true
Additional Information
- See also:
- createTrigger createMarker setTriggerArea setMarkerSize triggerArea markerSize inArea inAreaArray BIS_fnc_getArea
Notes
-
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