allUnitsUAV: Difference between revisions

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<dd class="notedate">Posted on 2014-10-10 - 01:23 (UTC)</dd>
<dd class="notedate">Posted on 2014-10-10 - 01:23 (UTC)</dd>
<dt class="note">[[User:AgentRevolution|AgentRevolution]]</dt>
<dt class="note">[[User:AgentRev|AgentRev]]</dt>
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This command returns a list of all unmanned '''vehicles''', not the UAV AI units inside them, as the name might otherwise suggest.
This command returns a list of all unmanned '''vehicles''', not the UAV AI units inside them, as the name might otherwise suggest.

Latest revision as of 23:05, 4 May 2024

Hover & click on the images for description

Description

Description:
Return a list of all UAV vehicles.
Groups:
Remote ControlObject Detection

Syntax

Syntax:
allUnitsUAV
Return Value:
Array of Objects - array of UAV vehicles

Examples

Example 1:
hint format ["Number of UAV(s) on the map: %1", count allUnitsUAV];
Example 2:
{ _x setDamage 1 } forEach allUnitsUAV;

Additional Information

See also:
unitIsUAV allCurators allGroups allDead playableUnits switchableUnits vehicles allDeadMen agents showUAVFeed shownUAVFeed getConnectedUAV UAVControl connectTerminalToUAV isUAVConnected

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2014-10-10 - 01:23 (UTC)
AgentRev
This command returns a list of all unmanned vehicles, not the UAV AI units inside them, as the name might otherwise suggest.