lookAt: Difference between revisions

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m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
Line 34: Line 34:
|x2= <sqf>[_someSoldier, _otherSoldier] lookAt markerPos "markerOne";</sqf>
|x2= <sqf>[_someSoldier, _otherSoldier] lookAt markerPos "markerOne";</sqf>


|x3= <sqf>hint "R U N !";
|x3= <sqf>
hint "R U N !";
BFG = "B_AAA_System_01_F" createVehicle position player;
BFG = "B_AAA_System_01_F" createVehicle position player;
createVehicleCrew BFG;
createVehicleCrew BFG;
Line 45: Line 46:
[BFG,"weapon_Cannon_Phalanx",[0]] call BIS_fnc_fire;
[BFG,"weapon_Cannon_Phalanx",[0]] call BIS_fnc_fire;
};
};
};</sqf>
};
</sqf>


|seealso= [[glanceAt]] [[commandWatch]] [[doWatch]] [[freeLook]]
|seealso= [[glanceAt]] [[commandWatch]] [[doWatch]] [[freeLook]]
}}
}}

Latest revision as of 11:34, 3 September 2024

Hover & click on the images for description

Description

Description:
Control what the unit(s) is/are looking at (target or Position). If target is used, it will get revealed fully.
Groups:
Unit Control

Syntax

Syntax:
unit(s) lookAt position
Parameters:
unit(s): Object or Array of Objects
position: Object or PositionAGL
Return Value:
Nothing

Examples

Example 1:
_someSoldier lookAt _otherSoldier;
Example 2:
[_someSoldier, _otherSoldier] lookAt markerPos "markerOne";
Example 3:
hint "R U N !"; BFG = "B_AAA_System_01_F" createVehicle position player; createVehicleCrew BFG; t = time + 10; onEachFrame { BFG lookAt (unitAimPosition player vectorAdd (velocity player vectorMultiply 0.2)); if (time > t && alive player) then { [BFG,"weapon_Cannon_Phalanx",[0]] call BIS_fnc_fire; }; };

Additional Information

See also:
glanceAt commandWatch doWatch freeLook

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note