setMarkerColor: Difference between revisions
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Killzone Kid (talk | contribs) No edit summary |
Lou Montana (talk | contribs) m (Text replacement - "{{Feature|informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}}" to "{{Feature|informative| '''Multipla...) |
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|descr=Sets marker color. Marker color names and their corresponding RGBA values for Arma 3 could be found here: [[Arma 3: CfgMarkerColors]] | |descr=Sets marker color. Marker color names and their corresponding RGBA values for Arma 3 could be found here: [[Arma 3: CfgMarkerColors]] | ||
{{Feature|informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}} | {{Feature|informative| | ||
'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. | |||
As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker). | |||
}} | |||
|s1= markerName [[setMarkerColor]] color | |s1= markerName [[setMarkerColor]] color |
Revision as of 21:28, 28 October 2024
Description
- Description:
- Sets marker color. Marker color names and their corresponding RGBA values for Arma 3 could be found here: Arma 3: CfgMarkerColors
- Groups:
- Markers
Syntax
- Syntax:
- markerName setMarkerColor color
- Parameters:
- markerName: String
- color: String - CfgMarkerColors class name. Since 2.20 it is possible to define the marker color in the following formats:
- "#(r,g,b)"
- "#(r,g,b,a)"
- Return Value:
- Nothing
Examples
- Example 1:
- "MarkerOne" setMarkerColor "ColorBlack";
- Example 2:
- "MarkerOne" setMarkerColor "#(1,0,0,1)"; // red color (since Arma 3 v2.20)
Additional Information
- See also:
- setMarkerColorLocal markerColor getMarkerColor setMarkerBrush createMarker setMarkerDir setMarkerPos setMarkerShape setMarkerSize setMarkerText setMarkerType setMarkerAlpha
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.21
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Markers
- Scripting Commands: Global Effect