setMarkerColor: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Feature|informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}}" to "{{Feature|informative| '''Multipla...) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|eff= global | |eff= global | ||
|descr= | |descr= Set marker's colour. {{arma3}}'s marker colour names and their corresponding RGBA values can be found here: [[Arma 3: CfgMarkerColors]]. | ||
{{Feature|informative| | {{Feature|informative| | ||
'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. | '''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. | ||
Line 32: | Line 32: | ||
}} | }} | ||
|s1= markerName [[setMarkerColor]] | |s1= markerName [[setMarkerColor]] colour | ||
|p1= markerName: [[String]] | |p1= markerName: [[String]] | ||
|p2= | |p2= colour: [[String]] | ||
* "#(r,g,b)" | * {{hl|{{Link|Arma 3: CfgMarkerColors|CfgMarkerColors}}}}'s class name | ||
* "#(r,g,b,a)" | * {{GVI|arma3|2.20|size= 0.75}} direct colour definition in one of the following formats (values in range 0..1): | ||
** "#(r,g,b)" (e.g {{hl|"#(1,0,1)"}}, {{hl|#FF00FF}} equivalent) | |||
** "#(r,g,b,a)" (e.g {{hl|"#(0.678,0.749,0.514,0.5)"}}, {{hl|#ADBF8380}} equivalent) | |||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
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|x1= <sqf>"MarkerOne" setMarkerColor "ColorBlack";</sqf> | |x1= <sqf>"MarkerOne" setMarkerColor "ColorBlack";</sqf> | ||
|x2= <sqf>"MarkerOne" setMarkerColor "#(1,0,0,1)"; // red color | |x2= <sqf>"MarkerOne" setMarkerColor "#(1,0,0,1)"; // red color - since {{arma3}} v2.20</sqf> | ||
|seealso= [[setMarkerColorLocal]] [[markerColor]] [[getMarkerColor]] [[setMarkerBrush]] [[createMarker]] [[setMarkerDir]] [[setMarkerPos]] [[setMarkerShape]] [[setMarkerSize]] [[setMarkerText]] [[setMarkerType]] [[setMarkerAlpha]] | |seealso= [[setMarkerColorLocal]] [[markerColor]] [[getMarkerColor]] [[setMarkerBrush]] [[createMarker]] [[setMarkerDir]] [[setMarkerPos]] [[setMarkerShape]] [[setMarkerSize]] [[setMarkerText]] [[setMarkerType]] [[setMarkerAlpha]] | ||
}} | }} |
Revision as of 21:28, 28 October 2024
Description
- Description:
- Set marker's colour. Arma 3's marker colour names and their corresponding RGBA values can be found here: Arma 3: CfgMarkerColors.
- Groups:
- Markers
Syntax
- Syntax:
- markerName setMarkerColor colour
- Parameters:
- markerName: String
- colour: String
- CfgMarkerColors's class name
- 2.20 direct colour definition in one of the following formats (values in range 0..1):
- "#(r,g,b)" (e.g "#(1,0,1)", #FF00FF equivalent)
- "#(r,g,b,a)" (e.g "#(0.678,0.749,0.514,0.5)", #ADBF8380 equivalent)
- Return Value:
- Nothing
Examples
- Example 1:
- "MarkerOne" setMarkerColor "ColorBlack";
- Example 2:
- "MarkerOne" setMarkerColor "#(1,0,0,1)"; // red color - since Arma 3 v2.20
Additional Information
- See also:
- setMarkerColorLocal markerColor getMarkerColor setMarkerBrush createMarker setMarkerDir setMarkerPos setMarkerShape setMarkerSize setMarkerText setMarkerType setMarkerAlpha
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.21
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Markers
- Scripting Commands: Global Effect