setMarkerColor: Difference between revisions
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* {{GVI|arma3|2.20|size= 0.75}} direct colour definition in one of the following formats (values in range 0..1): | * {{GVI|arma3|2.20|size= 0.75}} direct colour definition in one of the following formats (values in range 0..1): | ||
** "#(r,g,b)" (e.g {{hl|"#(1,0,1)"}}, {{hl|#FF00FF}} equivalent) | ** "#(r,g,b)" (e.g {{hl|"#(1,0,1)"}}, {{hl|#FF00FF}} equivalent) | ||
** "#(r,g,b,a)" (e.g {{hl|"#(0.678,0.749,0.514,0.5)"}}, {{hl|#ADBF8380}} equivalent) | ** "#(r,g,b,a)" (e.g {{hl|"#(0.678,0.749,0.514,0.5)"}}, {{hl|#ADBF8380}} equivalent). Alpha 'a' in this format is independent of [[markerAlpha]] | ||
|r1= [[Nothing]] | |r1= [[Nothing]] |
Latest revision as of 13:42, 29 October 2024
Description
- Description:
- Set marker's colour. Arma 3's marker colour names and their corresponding RGBA values can be found here: Arma 3: CfgMarkerColors.
- Groups:
- Markers
Syntax
- Syntax:
- markerName setMarkerColor colour
- Parameters:
- markerName: String
- colour: String
- CfgMarkerColors's class name
- 2.20 direct colour definition in one of the following formats (values in range 0..1):
- "#(r,g,b)" (e.g "#(1,0,1)", #FF00FF equivalent)
- "#(r,g,b,a)" (e.g "#(0.678,0.749,0.514,0.5)", #ADBF8380 equivalent). Alpha 'a' in this format is independent of markerAlpha
- Return Value:
- Nothing
Examples
- Example 1:
- "MarkerOne" setMarkerColor "ColorBlack";
- Example 2:
- "MarkerOne" setMarkerColor "#(1,0,0,1)"; // red color - since Arma 3 v2.20
Additional Information
- See also:
- setMarkerColorLocal markerColor getMarkerColor setMarkerBrush createMarker setMarkerDir setMarkerPos setMarkerShape setMarkerSize setMarkerText setMarkerType setMarkerAlpha
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.21
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Markers
- Scripting Commands: Global Effect