inArea: Difference between revisions
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|descr= Checks whether given position or object is inside given area. Use [[inAreaArray]] to check multiple positions/objects within area. | |descr= Checks whether given position or object is inside given area. Use [[inAreaArray]] to check multiple positions/objects within area. | ||
{{Feature|important| By default all positions given as [[Array]] or as objects are treated as [[PositionAGL]]. Since {{GVI|arma3|2.20|size= 0.75}} there is an option to force them to [[PositionWorld]] format.}} | |||
{{Feature|informative|This command also supports hexagon area which can be created from ellipse when both a and b are negative. | {{Feature|informative|This command also supports hexagon area which can be created from ellipse when both a and b are negative. | ||
Hexagon ellipses are also supported by both marker creation and [[drawEllipse]].}} | Hexagon ellipses are also supported by both marker creation and [[drawEllipse]].}} | ||
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|r1= [[Boolean]] | |r1= [[Boolean]] | ||
|s2= position [[inArea]] [center, a, b, angle, isRectangle, c] | |s2= position [[inArea]] [center, a, b, angle, isRectangle, c, usePosWorld] | ||
|p21= position: [[Object]] or | |p21= position: - [[Object]] and/or [[Position]] to check. [[Position]] must be [[Position#PositionAGL|PositionAGL]] if area is checked in 3D (see note in description) | ||
|p22= center: [[Array]] or [[Object]] - center of the area in format [[Position#Introduction|Position2D]], [[Position#Introduction|Position3D]] (must be [[Position#PositionAGL|PositionAGL]] if area is checked in 3D), [[Object]] or [[Group]] | |p22= center: [[Array]] or [[Object]] - center of the area in format [[Position#Introduction|Position2D]], [[Position#Introduction|Position3D]] (must be [[Position#PositionAGL|PositionAGL]] if area is checked in 3D), [[Object]] or [[Group]] | ||
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|p27= c: [[Number]] - (Optional, default -1 (unlimited)) z axis (z / 2) | |p27= c: [[Number]] - (Optional, default -1 (unlimited)) z axis (z / 2) | ||
|p27since= arma3 1.60 | |p27since= arma3 1.60 | ||
|p28= usePosWorld: [[Boolean]] - (Optional, default [[false]]) set to [[true]] to treat all positions as [[PositionWorld]] | |||
|p28since= Arma3 2.20 | |||
|r2= [[Boolean]] | |r2= [[Boolean]] |
Revision as of 21:24, 1 November 2024
Description
- Description:
- Checks whether given position or object is inside given area. Use inAreaArray to check multiple positions/objects within area.
- Groups:
- TriggersMarkersLocationsPositions
Syntax
- Syntax:
- position inArea area
- Parameters:
- position: Object or Array in format Position2D or Position3D (must be PositionAGL if area is checked in 3D)
- area: Object, String, Location
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- position inArea [center, a, b, angle, isRectangle, c, usePosWorld]
- Parameters:
- position: - Object and/or Position to check. Position must be PositionAGL if area is checked in 3D (see note in description)
- center: Array or Object - center of the area in format Position2D, Position3D (must be PositionAGL if area is checked in 3D), Object or Group
- a: Number - x axis (x / 2)
- b: Number - y axis (y / 2)
- angle: Number - rotation angle
- isRectangle: Boolean - true if rectangle, false if ellipse
- since 1.60
- c: Number - (Optional, default -1 (unlimited)) z axis (z / 2)
- since 2.20
- usePosWorld: Boolean - (Optional, default false) set to true to treat all positions as PositionWorld
- Return Value:
- Boolean
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- inAreaArray triggerArea in inPolygon drawEllipse drawRectangle createTrigger createMarker createLocation
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note