checkVisibility: Difference between revisions
Lou Montana (talk | contribs) m (Some wiki formatting) |
BrettMayson (talk | contribs) mNo edit summary |
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|p3since= arma3 1.62 | |p3since= arma3 1.62 | ||
|p4= beg: | |p4= beg: [[Position#PositionASL|PositionASL]] - start position | ||
|p5= end: | |p5= end: [[Position#PositionASL|PositionASL]] - end position | ||
|r1= [[Number]] - how much end position is visible to start position in range 0..1, where 1 is fully visible. | |r1= [[Number]] - how much end position is visible to start position in range 0..1, where 1 is fully visible. | ||
Latest revision as of 05:27, 3 January 2026
Description
- Description:
-
Affected by Not affected by - terrain grid
- obstacles
- particles
(withblockAIVisibility = 1)
Checks if one position is visible from another position and how much.
- Groups:
- Math - Geometry
Syntax
- Syntax:
- [ignore, LOD, ignore2] checkVisibility [beg, end]
- Parameters:
- ignore: Object - object to exclude from calculations
- LOD: String - level of details to use. Possible values are: "FIRE", "VIEW", "GEOM", "IFIRE", and
2.02 "PHYSX" - since
1.62 - ignore2: Object - (Optional, default objNull) second object to exclude from calculations
- beg: PositionASL - start position
- end: PositionASL - end position
- Return Value:
- Number - how much end position is visible to start position in range 0..1, where 1 is fully visible.
Examples
- Example 1:
Additional Information
- See also:
- lineIntersectsWith lineIntersectsSurfaces lineIntersectsObjs intersect terrainIntersect terrainIntersectASL terrainIntersectAtASL lineIntersects cursorObject cursorTarget disableRemoteSensors
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note