createTrigger: Difference between revisions
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|eff= local |= Effects in MP | |||
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Revision as of 13:28, 28 March 2008
Description
- Description:
- Creates a new trigger on the given position. An object of the given type is created; this type must be a class name in CfgNonAIVehicles or CfgVehicles with simulation = detector. An array containing all units that have activated the trigger is available via list triggerobj.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Object = createTrigger ["type", Position]
- Parameters:
- type: String
- Position
- Return Value:
- Object
Examples
- Example 1:
_trg=createTrigger["EmptyDetector",getPos player]; _trg setTriggerArea[5,5,0,false];
_trg setTriggerActivation["CIV","PRESENT",true];
_trg setTriggerStatements["this", "hint 'Civilian near player'", "hint 'no civilian near'"];
Additional Information
- See also:
- setTriggerActivationsetTriggerAreasetTriggerStatementssetTriggerTextsetTriggerTimeoutsetTriggerType
Notes
-
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Notes
- Posted on 26 Mar, 2008
- Dr_Eyeball
- The created trigger will be local to the client it was created on.