createTrigger: Difference between revisions
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Dr Eyeball (talk | contribs) (deleteVehicle tip, remove old note.) |
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An array containing all units that have activated the trigger is available via [[list]] ''triggerobj''. | An array containing all units that have activated the trigger is available via [[list]] ''triggerobj''. | ||
Created triggers can be deleted using [[deleteVehicle]]. | |||
|= Description | |= Description | ||
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|[[setTriggerActivation]], [[setTriggerArea]], [[setTriggerStatements]], [[setTriggerText]], [[setTriggerTimeout]], [[setTriggerType]] |= See also | |[[setTriggerActivation]], [[setTriggerArea]], [[setTriggerStatements]], [[setTriggerText]], [[setTriggerTimeout]], [[setTriggerType]], [[deleteVehicle]] |= See also | ||
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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 14:02, 1 October 2008
Description
- Description:
- Creates a new trigger on the given position. An object of the given type is created; this type must be a class name in CfgNonAIVehicles or CfgVehicles with simulation = detector. An array containing all units that have activated the trigger is available via list triggerobj. Created triggers can be deleted using deleteVehicle.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Object = createTrigger ["type", Position]
- Parameters:
- type: String
- Position
- Return Value:
- Object
Examples
- Example 1:
_trg=createTrigger["EmptyDetector",getPos player]; _trg setTriggerArea[5,5,0,false];
_trg setTriggerActivation["CIV","PRESENT",true];
_trg setTriggerStatements["this", "hint 'Civilian near player'", "hint 'no civilian near'"];
Additional Information
- See also:
- setTriggerActivationsetTriggerAreasetTriggerStatementssetTriggerTextsetTriggerTimeoutsetTriggerTypedeleteVehicle
Notes
-
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