createTrigger: Difference between revisions

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(deleteVehicle tip, remove old note.)
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An array containing all units that have activated the trigger is available via [[list]] ''triggerobj''.
An array containing all units that have activated the trigger is available via [[list]] ''triggerobj''.
Created triggers can be deleted using [[deleteVehicle]].
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|= Description
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|[[setTriggerActivation]], [[setTriggerArea]], [[setTriggerStatements]], [[setTriggerText]], [[setTriggerTimeout]], [[setTriggerType]]  |= See also
|[[setTriggerActivation]], [[setTriggerArea]], [[setTriggerStatements]], [[setTriggerText]], [[setTriggerTimeout]], [[setTriggerType]], [[deleteVehicle]]  |= See also


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<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->


<dd class="notedate">Posted on 26 Mar, 2008</dd>
<dt class="note">'''[[User:Dr_Eyeball|Dr_Eyeball]]'''</dt><dd class="note">
[[Image:effects_local.gif]] The created trigger will be local to the client it was created on.
</dd>


<!-- Note Section END -->
<!-- Note Section END -->

Revision as of 14:02, 1 October 2008

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Creates a new trigger on the given position. An object of the given type is created; this type must be a class name in CfgNonAIVehicles or CfgVehicles with simulation = detector. An array containing all units that have activated the trigger is available via list triggerobj. Created triggers can be deleted using deleteVehicle.
Groups:
Uncategorised

Syntax

Syntax:
Object = createTrigger ["type", Position]
Parameters:
type: String
Position
Return Value:
Object

Examples

Example 1:
_trg=createTrigger["EmptyDetector",getPos player]; _trg setTriggerArea[5,5,0,false];
_trg setTriggerActivation["CIV","PRESENT",true];
_trg setTriggerStatements["this", "hint 'Civilian near player'", "hint 'no civilian near'"];

Additional Information

See also:
setTriggerActivationsetTriggerAreasetTriggerStatementssetTriggerTextsetTriggerTimeoutsetTriggerTypedeleteVehicle

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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