setDamage: Difference between revisions
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| | | object '''setDamage''' damage |= Syntax | ||
|p1= damage: [[Number]] | |p1= object: [[Object]] |= Parameter 1 | ||
|p2= damage: [[Number]] |= Parameter 2 | |||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value |
Revision as of 18:13, 25 January 2009
Description
- Description:
- Damage / repair object. Damage 0 means fully functional, damage 1 means completely destroyed / dead. This function is identical to setDammage. It was introduced to fix a spelling error in original function name.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_soldier1 setDamage 1
Additional Information
- See also:
- setDammagedamagegetDammage
Notes
-
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Notes
- Ceeeb
- In OFP, setting a unit's damage to a negative value will set it's health to full, but impair their aim.