setDamage: Difference between revisions
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[[Category:Scripting Commands OFP 1.96|SETDAMAGE]] | [[Category:Scripting Commands OFP 1.96|SETDAMAGE]] | ||
[[Category:Scripting Commands ArmA|SETDAMAGE]] | [[Category:Scripting Commands ArmA|SETDAMAGE]] | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] |
Revision as of 17:19, 3 June 2009
Description
- Description:
- Damage / repair object. Damage 0 means fully functional, damage 1 means completely destroyed / dead. This function is identical to setDammage. It was introduced to fix a spelling error in original function name.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_soldier1 setDamage 1
Additional Information
- See also:
- setDammagedamagegetDammage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Ceeeb
- In OFP, setting a unit's damage to a negative value will set it's health to full, but impair their aim.