agents: Difference between revisions
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| [[agent]], [[createAgent]], [[isAgent]], [[forEachMemberAgent]] |= SEEALSO | | [[agent]], [[createAgent]], [[isAgent]], [[forEachMemberAgent]], [[entities]], [[vehicles]] |= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 16:47, 13 December 2013
Description
- Description:
- Return a list of agents in the current mission.
- Groups:
- Uncategorised
Syntax
- Syntax:
- agents
- Return Value:
- Array of Team Members
Examples
- Example 1:
{agent _x moveTo position player} forEach agents;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on April 4, 2012 - 10:48 (GMT)
- Rocket
- Note that agents returns a reference to the agent itself, not the object. For example: {alive _x} count agents; would return an error. But you can assign the agent a reference using setVariable, and then reference it, for example: {alive (_x getVariable ["agentObject",objNull]) count agents; would return the number of agents still alive - BUT you would need to define "agentObject" after you create the agent, for example: _agent = createAgent [_type, _position, [], _radius, "NONE"];_agent setVariable["agentObject",_agent,true];
- Posted on August 1, 2013 - 21:55 (GMT)
- Killzone_Kid
- Alternatively, to get object from agent reference use agent command.