createVehicle array: Difference between revisions
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| [[createVehicle]],[[createVehicleCrew]],[[createVehicleLocal]], [[createUnit]], [[createUnit array]], [[deleteVehicle]], [[createGroup]], [[createCenter]] |= See also | | [[createVehicle]], [[createVehicleCrew]], [[createVehicleLocal]], [[createUnit]], [[createUnit array]], [[deleteVehicle]], [[createGroup]], [[createCenter]] |= See also | ||
}} | }} | ||
<h3 style="display:none">Notes</h3> | |||
<dl class="command_description"> | |||
<!-- Note Section BEGIN --> | |||
<dd class="notedate">Posted on 25 Jun, 2014 - 15:50 | |||
<dt class="note">'''[[User:ffur2007slx2_5|ffur2007slx2_5]]'''<dd class="note"> | |||
(ArmA3 1.22)Types that [[createVehicle]] can create or not: | |||
{| class="wikitable sortable" | |||
! types | |||
! availability | |||
|- | |||
| unit | |||
| Yes (unit is lifeless) | |||
|- | |||
| vehicles & objects | |||
| Yes | |||
|- | |||
| Locations (Base, Area, Camp, City, Outpost, Town, Village) | |||
| N/A (Only [[createVehicleLocal]] available) | |||
|- | |||
| Misc (Curator, Lock, Unlock) | |||
| N/A (Only [[createVehicleLocal]] available) | |||
|- | |||
| Game Logic | |||
| N/A (Only [[createVehicleLocal]] available) | |||
|- | |||
| Sides (BULFOR, REDFOR, Independent) | |||
| N/A (Only [[createVehicleLocal]] available) | |||
|- | |||
| Virtual Entities (Zeus) | |||
| Yes | |||
|} | |||
<!-- Note Section END --> | |||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> |
Revision as of 09:03, 25 June 2014
Description
- Description:
- Creates a vehicle of the given type (type is the name of the subclass in CfgVehicles). If the markers array contains several marker names, the position of a random one is used. Otherwise, the given position is used. The vehicle is placed inside a circle with this position as center and placement as its radius. Special properties can be: "NONE", "FLY" and "FORM". "CAN_COLLIDE" creates the vehicle exactly where asked, not checking if others objects can cross its 3D model.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Object = createVehicle [type, position, markers, placement, special]
- Parameters:
- [type, position, markers, placement, special]: Array
- type: String
- position: Position
- markers: Array
- placement: Number
- special: String
- Return Value:
- Object
Examples
- Example 1:
_veh = createVehicle ["ah1w", position player, [], 0, "FLY"]
- Example 2:
_veh = createVehicle ["2S6M_Tunguska",getMarkerPos "marker1",["marker2","marker3"], 0, "FLY"]
Additional Information
- See also:
- createVehiclecreateVehicleCrewcreateVehicleLocalcreateUnitcreateUnit arraydeleteVehiclecreateGroupcreateCenter
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 25 Jun, 2014 - 15:50
- ffur2007slx2_5
-
(ArmA3 1.22)Types that createVehicle can create or not:
types availability unit Yes (unit is lifeless) vehicles & objects Yes Locations (Base, Area, Camp, City, Outpost, Town, Village) N/A (Only createVehicleLocal available) Misc (Curator, Lock, Unlock) N/A (Only createVehicleLocal available) Game Logic N/A (Only createVehicleLocal available) Sides (BULFOR, REDFOR, Independent) N/A (Only createVehicleLocal available) Virtual Entities (Zeus) Yes Bottom Section