vectorNormalized: Difference between revisions
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Killzone Kid (talk | contribs) (Created page with "{{Command|= Comments ____________________________________________________________________________________________ | arma3 |= Game name |1.24|= Game version ________________...") |
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<h3 style="display:none">Notes</h3> | <h3 style="display:none">Notes</h3> | ||
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<!-- Note Section BEGIN --> | |||
<dd class="notedate">Posted on 19 Jul, 2014 | |||
<dt class="note">'''[[User:ffur2007slx2_5| ffur2007slx2_5]]'''<dd class="note"> | |||
(ArmA3 1.26) Algorithm: | |||
<code> | |||
Vector = [x,y,z]; | |||
Result = [x/([[sqrt]] (x ^ 2 + y ^ 2 + z ^ 2)), y/([[sqrt]] (x ^ 2 + y ^ 2 + z ^ 2)), z/([[sqrt]] (x ^ 2 + y ^ 2 + z ^ 2))] | |||
</code> | |||
In mathematics, a unit vector in a normed vector space is a vector whose length is 1. | |||
<!-- Note Section END --> | |||
</dl> | </dl> | ||
Revision as of 14:53, 19 July 2014
Description
- Description:
- Returns normalized vector (unit vector, vectorMagnitude = 1) of given vector. If given vector is 0 result is a 0 vector as well.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
vectorNormalized [12345,7890,38383]; //[0.300481,0.192045,0.934254] vectorMagnitude [0.300481,0.192045,0.934254]; //1
Additional Information
- See also:
- vectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorFromTo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 19 Jul, 2014
- ffur2007slx2_5
-
(ArmA3 1.26) Algorithm:
Vector = [x,y,z]; Result = [x/(sqrt (x ^ 2 + y ^ 2 + z ^ 2)), y/(sqrt (x ^ 2 + y ^ 2 + z ^ 2)), z/(sqrt (x ^ 2 + y ^ 2 + z ^ 2))]
In mathematics, a unit vector in a normed vector space is a vector whose length is 1.