setParticleRandom: Difference between revisions
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|x1 = <code> _PS setParticleRandom [0, [0.1, 0.1, 0.1], [0, 0, 0.5], 0, 0.1, [0, 0, 0, 0], 0, 0] </code> | |x1 = <code> _PS [[setParticleRandom]] [0, [0.1, 0.1, 0.1], [0, 0, 0.5], 0, 0.1, [0, 0, 0, 0], 0, 0];</code> | ||
|[[ParticleArray]], [[setParticleCircle]], [[setParticleParams]] |= See also | | [[ParticleArray]], [[setParticleCircle]], [[setParticleParams]], [[ParticleTemplates]], [[setParticleClass]], [[particlesQuality]], [[setParticleFire]] |= See also | ||
}} | }} |
Revision as of 15:20, 15 August 2014
Description
- Description:
- Set randomization of particle source parameters.
- Groups:
- Uncategorised
Syntax
- Syntax:
- particleSource setParticleRandom [lifeTime, position, moveVelocity, rotationVelocity, size, color, randomDirectionPeriod, randomDirectionIntensity, {angle}, bounceOnSurface]
- Parameters:
- particleSource: Object
- [lifeTime, position, moveVelocity, rotationVelocity, size, color, randomDirectionPeriod, randomDirectionIntensity, {angle}, bounceOnSurface]: Array
- Return Value:
- Nothing
Examples
- Example 1:
_PS setParticleRandom [0, [0.1, 0.1, 0.1], [0, 0, 0.5], 0, 0.1, [0, 0, 0, 0], 0, 0];
Additional Information
- See also:
- ParticleArraysetParticleCirclesetParticleParamsParticleTemplatessetParticleClassparticlesQualitysetParticleFire
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on July 03, 2013 - 15:35
- Druid
- Support of parameter bounceOnSurface (Number - 0-1) is in the game since Arma 3 version 0.74. It's variability in speed's loosing in collision with ground. Requires collisions with ground enabled by script command setParticleParams.