BIS fnc execVM: Difference between revisions
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|1.00|= Game version | |1.00|= Game version | ||
|arg= |= MPARGUMENTS | |||
|eff= local |= Effects in MP | |||
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|[[execVM]] desired script with desired argument(s). This function is only really useful when combined with [[BIS_fnc_MP]] to execute a script remotely. |= Description | |||
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| | | filename call [[BIS_fnc_execVM]] |= Syntax | ||
|p1= filename: [[String]] |= Parameter 1 | |||
| [[Script]] - script handle, which can be used to determine (via [[scriptDone]]) when the script has finished. |= Return Value | |||
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| | |s2= [argument(s), filename] call [[BIS_fnc_execVM]] |= Alternative Syntax | ||
|p21= argument(s): [[Any Value]] - Arguments are passed to script as magic variable [[_this]]. |= Parameter 1 | |||
| | |p22= filename: [[String]] |= Parameter 2 | ||
| |= Return | |r2= [[Script]] - script handle, which can be used to determine (via [[scriptDone]]) when the script has finished. |= Return Value | ||
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|x1= <code></code> |= | |x1= <code>"Bonus/initializeExtras.sqf" call [[BIS_fnc_execVM]];</code> |= Example 1 | ||
|x2= <code><nowiki>[</nowiki>[[player]],"reposition.sqf"] call [[BIS_fnc_execVM]];</code> |= Example 2 | |||
|x3= <code><nowiki>[[</nowiki>[_param1, _param2], "addBonus.sqf"], "[[BIS_fnc_execVM]]", [[true]]] call [[BIS_fnc_MP]];</code> |= Example 3 | |||
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Revision as of 23:25, 29 August 2014
Description
- Description:
- execVM desired script with desired argument(s). This function is only really useful when combined with BIS_fnc_MP to execute a script remotely.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- filename call BIS_fnc_execVM
- Parameters:
- filename: String
- Return Value:
- Script - script handle, which can be used to determine (via scriptDone) when the script has finished.
Alternative Syntax
- Syntax:
- [argument(s), filename] call BIS_fnc_execVM
- Parameters:
- argument(s): Any Value - Arguments are passed to script as magic variable _this.
- filename: String
- Return Value:
- Script - script handle, which can be used to determine (via scriptDone) when the script has finished.
Examples
- Example 1:
"Bonus/initializeExtras.sqf" call BIS_fnc_execVM;
- Example 2:
[player,"reposition.sqf"] call BIS_fnc_execVM;
- Example 3:
[[[_param1, _param2], "addBonus.sqf"], "BIS_fnc_execVM", true] call BIS_fnc_MP;
Additional Information
Notes
-
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