CfgMissions: Difference between revisions
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! | ! Introduced in | ||
! Param name | ! Param name | ||
! Type | ! Type | ||
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{ | { | ||
directory = "ca\missions2_PMC\Templates\SupplyDrop.West"; | directory = "ca\missions2_PMC\Templates\SupplyDrop.West"; | ||
}; | |||
}; | |||
};</code> | |||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed" width="100%" | |||
! [[Arma 3]] Missions | |||
|- | |||
| | |||
<code>class CfgMissions | |||
{ | |||
{{codecomment|// Campaigns}} | |||
class Campaigns | |||
{ | |||
class RootCampaign | |||
{ | |||
{{codecomment|// Each of these definitions are applied to the root campaign}} | |||
briefingname = $STR_A3_CampaignName; | |||
overviewText = $STR_A3_CampaignOverview; | |||
author = $STR_A3_Bohemia_Interactive; | |||
overviewPicture = "a3\Missions_F_EPA\data\img\Campaign_overview_CA.paa"; | |||
{{codecomment|// Classes of episodes included}} | |||
campaigns[] = {StageA, StageB, StageC}; | |||
class StageA | |||
{ | |||
directory = "A3\Missions_F_EPA\Campaign"; | |||
{{codecomment|//include the campaign description.ext to make it's content re-usable outside of the campaign}} | |||
#include "\A3\Missions_F_EPA\Campaign\description.ext" | |||
}; | |||
class StageB | |||
{ | |||
directory = "A3\Missions_F_EPA\CampaignDummy"; | |||
}; | |||
class StageC | |||
{ | |||
directory = "A3\Missions_F_EPA\CampaignDummy2"; | |||
}; | |||
}; | |||
}; | |||
{{codecomment|// Showcase missions}} | |||
class Showcases | |||
{ | |||
displayName = $STR_A3_CFGMISSIONS_SHOWCASES0; | |||
briefingName = $STR_A3_CFGMISSIONS_SHOWCASES0; | |||
author = $STR_A3_Bohemia_Interactive; | |||
overviewPicture = "a3\Missions_F_Beta\data\img\Campaign_overview_CA.paa"; | |||
overviewText = $STR_A3_CFGMISSIONS_SHOWCASES0; | |||
class Showcase_Combined_arms | |||
{ | |||
briefingName = $STR_A3_Showcase_Combined_Arms_Mission_Name; | |||
directory = "a3\Missions_F_Beta\Showcases\Showcase_Combined_arms.Stratis"; | |||
}; | |||
class Showcase_Commanding_I | |||
{ | |||
briefingName = $STR_A3_Showcase_Commanding_I_Mission_Name; | |||
directory = "a3\missions_f_beta\showcases\Showcase_Commanding_I.Stratis"; | |||
}; | |||
class Showcase_Night | |||
{ | |||
briefingName = $STR_A3_Showcase_Night2_Mission_Name; | |||
directory = "a3\missions_f_beta\showcases\Showcase_Night.Stratis"; | |||
}; | |||
class Showcase_Supports | |||
{ | |||
briefingName = $STR_A3_Showcase_Supports_briefingName; | |||
directory = "a3\missions_f_beta\showcases\Showcase_Supports.Stratis"; | |||
}; | |||
}; | |||
{{codecomment|// Multiplayer missions}} | |||
class MPMissions | |||
{ | |||
class MP_COOP_m01 | |||
{ | |||
briefingName="@STR_A3_MP_COOP_m01_briefingName"; | |||
directory = "A3\missions_f\mpscenarios\MP_COOP_m01.Stratis"; | |||
}; | |||
class MP_COOP_m02 | |||
{ | |||
briefingName="@STR_A3_MP_COOP_m02_briefingName"; | |||
directory = "A3\missions_f\mpscenarios\MP_COOP_m02.Stratis"; | |||
}; | |||
}; | |||
{{codecomment|// Challenges}} | |||
class Challenges | |||
{ | |||
briefingName = $STR_A3_CHALLENGES_NAME; | |||
overviewText = $STR_A3_CHALLENGES_OVERVIEW; | |||
overviewPicture = "\a3\Missions_F_Beta\data\img\Challenges_overview_CA.paa"; | |||
author = $STR_A3_Bohemia_Interactive; | |||
class Firing_Drills | |||
{ | |||
briefingName = $STR_A3_FIRING_DRILLS_NAME; | |||
overviewText = $STR_A3_FIRING_DRILLS_OVERVIEW; | |||
overviewPicture = "\a3\Missions_F_Beta\data\img\FiringDrills_overview_CA.paa"; | |||
author = $STR_A3_Bohemia_Interactive; | |||
class SP_FD04 {{codecomment|//Green}} | |||
{ | |||
directory = "a3\Missions_F_Beta\Challenges\firing_drills\sp_fd04.stratis"; | |||
briefingName = $STR_A3_FIRING_DRILLS_SP_FD04_NAME; | |||
overviewText = $STR_A3_FIRING_DRILLS_SP_FD04_OVERVIEW; | |||
overviewPicture = "\a3\Missions_F_Beta\data\img\SP_FD04_overview_CA.paa"; | |||
author = $STR_A3_Bohemia_Interactive; | |||
}; | |||
class SP_FD01 {{codecomment|//Red}} | |||
{ | |||
directory = "a3\Missions_F_Beta\Challenges\firing_drills\sp_fd01.stratis"; | |||
briefingName = $STR_A3_FIRING_DRILLS_SP_FD01_NAME_DEMO; | |||
overviewText = $STR_A3_FIRING_DRILLS_SP_FD01_OVERVIEW; | |||
overviewPicture = "\a3\Missions_F_Beta\data\img\SP_FD01_overview_CA.paa"; | |||
author = $STR_A3_Bohemia_Interactive; | |||
}; | |||
class SP_FD02 {{codecomment|//Blue}} | |||
{ | |||
directory = "a3\Missions_F_Beta\Challenges\firing_drills\sp_fd02.stratis"; | |||
briefingName = $STR_A3_FIRING_DRILLS_SP_FD02_NAME_DEMO; | |||
overviewText = $STR_A3_FIRING_DRILLS_SP_FD02_OVERVIEW; | |||
overviewPicture = "\a3\Missions_F_Beta\data\img\SP_FD02_overview_CA.paa"; | |||
author = $STR_A3_Bohemia_Interactive; | |||
}; | |||
class SP_FD03 {{codecomment|//Orange}} | |||
{ | |||
directory = "a3\Missions_F_Beta\Challenges\firing_drills\sp_fd03.stratis"; | |||
briefingName = $STR_A3_FIRING_DRILLS_SP_FD03_NAME_DEMO; | |||
overviewText = $STR_A3_FIRING_DRILLS_SP_FD03_OVERVIEW; | |||
overviewPicture = "\a3\Missions_F_Beta\data\img\SP_FD03_overview_CA.paa"; | |||
author = $STR_A3_Bohemia_Interactive; | |||
}; | |||
}; | }; | ||
}; | }; |
Revision as of 09:06, 4 September 2014
CfgMissions contains list of all playable content available for players in ingame menus. It's core of missions exported in Addon Format.
Classes
Introduced in | Param name | Description
Campaigns |
Regular campaigns. For information on how to configure the campaigns themselves, please see the Campaign Description.ext page.
Episodic Campaigns |
Arma 3 has introduced the ability to configure episodic campaigns, as seen with the official The East Wind campaign. Missions |
Singleplayer missions. Menu name can vary in different projects:
You can also group your missions into subfolders
Tutorial |
Tutorial scenarios. Structure same as Missions.
TimeTrials |
Time Trial scenarios. Structure same as Missions.
MPMissions |
Multiplayer missions.
Templates |
Singleplayer templates. Accessable through <My Missions> in SP missions list.
class Templates { class ST_BasicEast { directory = "ca\missions\Templates\Basic.East"; }; }; MPTemplates |
Multiplayer templates. Accessable through <My Missions> in MP missions list.
Procedural |
Procedural missions. Exclusive for Armory. |
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Params
Following params works for all mission/campaign classes placed in parent classes listed above.
Introduced in | Param name | Type | Description | Compatibility
directory |
String |
briefingName |
String | Mission name overriding name set in Intel menu. | Not in Campaigns
overviewText |
String | Custom overview description | Not in MPMissions and MPTemplates
overviewPicture |
String | Path to custom overview picture | Not in MPMissions and MPTemplates
author |
String | Content Authorship signature | Not in MPMissions and MPTemplates |
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You can also put any Description.ext param in mission class.
Examples
Arma 2: Operation Arrowhead Missions |
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For simplicity, every parent class contains only one mission example |
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Arma 2: Private Military Company Missions |
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Arma 3 Missions |
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