setPiPEffect: Difference between revisions

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| Sets Render Target's visual effect (Picture-in-Picture).  
| Sets Render Target's visual effect (Picture-in-Picture).  
* 0: Normal
* 0: Normal (1 param array)
* 1: Night Vision
* 1: Night Vision (1 param array)
* 2: Thermal
* 2: Thermal (1 param array)
* 3: [http://community.bistudio.com/wiki/Post_process_effects#ColorCorrections Color Correction] (8 additional params)
* 3: [http://community.bistudio.com/wiki/Post_process_effects#ColorCorrections Color Correction] (8 params array)
* 4: Mirror  
* 4: Mirror (1 param array)
* 5: [http://community.bistudio.com/wiki/Post_process_effects#ChromAberration Chromatic Aberration] (5 additional params)
* 5: [http://community.bistudio.com/wiki/Post_process_effects#ChromAberration Chromatic Aberration] (5 params array)
* 6: [http://community.bistudio.com/wiki/Post_process_effects#FilmGrain  Film Grain]  (8 additional params)
* 6: [http://community.bistudio.com/wiki/Post_process_effects#FilmGrain  Film Grain]  (8 params array)
* 7: Thermal Inverted
* 7: Thermal Inverted (1 param array)
|= Description
|= Description
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Revision as of 15:33, 8 September 2014


Hover & click on the images for description

Description

Description:
Sets Render Target's visual effect (Picture-in-Picture).
  • 0: Normal (1 param array)
  • 1: Night Vision (1 param array)
  • 2: Thermal (1 param array)
  • 3: Color Correction (8 params array)
  • 4: Mirror (1 param array)
  • 5: Chromatic Aberration (5 params array)
  • 6: Film Grain (8 params array)
  • 7: Thermal Inverted (1 param array)
Groups:
Uncategorised

Syntax

Syntax:
name setPiPEffect [effect, optionalParam1, ..., optionalParamN]
Parameters:
name : String - Render surface reference from Render To Texture
[effect, optionalParam1, ..., optionalParamN] : Array
effect : Number - effect type
optionalParam1: Parameters based on selected effect
Return Value:
Nothing

Examples

Example 1:
"rendersurface" setPiPEffect [0];
Example 2:
"rendertarget0" setPiPEffect [3, 1.0, 1.0, 1.0, 0.0, [0.0, 1.0, 0.0, 0.25], [1.0, 0.0, 1.0, 1.0], [0.199, 0.587, 0.114, 0.0]];
Example 3:
cam = "camera" camCreate (player modelToWorld [0,-5,2]); cam cameraEffect ["internal","back","rtt"]; "rtt" setPiPEffect [2]; with uiNamespace do { pic = findDisplay 46 ctrlCreate ["RscPicture", -1]; pic ctrlSetPosition [0,0,1,1]; pic ctrlCommit 0; pic ctrlSetText "#(argb,512,512,1)r2t(rtt,1.0)"; };

Additional Information

See also:
Procedural TexturescamCreatecameraEffectPost process effects

Notes

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Notes

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