a = b: Difference between revisions
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Killzone Kid (talk | contribs) (moved note to talk) |
(Undo revision 85031 by Killzone Kid (talk) Notes belong under notes. My note is not a discussion, the example is for explanation, not discussion.) |
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[[Category:Command_Group:_Math|#]] | [[Category:Command_Group:_Math|#]] | ||
[[Category:Command_Group:_Variables|#]] | [[Category:Command_Group:_Variables|#]] | ||
<!-- CONTINUE Notes --> | |||
<dl class="command_description"> | |||
<dd class="notedate">Posted on October 3, 2014 - 18:38 (UTC)</dd> | |||
<dt class="note">[[User:MulleDK13|MulleDK13]]</dt> | |||
<dd class="note"> | |||
The assignment operator is the only operator that isn't really an operator. It is a special construct.<br /> | |||
Take for example, the following expression: | |||
<code>hello + 5</code> | |||
Assuming ''hello'' contained the value ''10'', ''hello'' would evaluate to ''10'', and ''10 + 5'' would finally evaluate to ''15''.<br /> | |||
<br /> | |||
Which is why the assignment operator wouldn't work as a regular operator.<br /> | |||
Take for example, the following expression: | |||
<code>hello = 10</code> | |||
If the assignment operator was a regular operator, ''hello'' would first evaluate to ''[[nil]]'' and finally ''nil = 10'', which wouldn't make a whole lot of sense.<br /> | |||
<br /> | |||
To work as a regular operator, and like any other operator requiring a reference to a variable rather than the variable's value (Eg. [[isNil]] and [[publicVariable]]), its syntax would have had to be. | |||
<code>"hello" = 5</code><br /> | |||
</dd> | |||
</dl> | |||
<!-- DISCONTINUE Notes --> |
Revision as of 21:07, 5 October 2014
Description
- Description:
- Assigns the result of expression b to variable a.
- Groups:
- Uncategorised
Syntax
Examples
Additional Information
- See also:
- Operators
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on December 15, 2006 - 05:27
- Kronzky
- A conditional assignment can be done via the following syntax:
_msg = if (alive player) then {"you're alive"} else {"you're dead"}
- Posted on June 22, 2009 - 16:27
- Alef
- It's possible to assign to numbers. Numbers values are not changed. Useful instead of assigning to nul or nil when a result is of no use.
0 = [player] execVM "myScript.sqf"
Bottom Section
- Posted on October 3, 2014 - 18:38 (UTC)
- MulleDK13
-
The assignment operator is the only operator that isn't really an operator. It is a special construct.
Take for example, the following expression:hello + 5
Assuming hello contained the value 10, hello would evaluate to 10, and 10 + 5 would finally evaluate to 15.
Which is why the assignment operator wouldn't work as a regular operator.
Take for example, the following expression:hello = 10
If the assignment operator was a regular operator, hello would first evaluate to nil and finally nil = 10, which wouldn't make a whole lot of sense.
To work as a regular operator, and like any other operator requiring a reference to a variable rather than the variable's value (Eg. isNil and publicVariable), its syntax would have had to be."hello" = 5
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Command Group: Math
- Command Group: Variables