switch do: Difference between revisions
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<!-- CONTINUE Notes --> | |||
<dl class="command_description"> | |||
<dd class="notedate">Posted on November 6, 2014 - 16:33 (UTC)</dd> | |||
<dt class="note">[[User:Eggbeast|Eggbeast]]</dt> | |||
<dd class="note"> | |||
BEWARE: | |||
<br>Sometimes, and I'm unsure why, numbers are treated differently (A2OA 1.63) with quote-wraps that worked | |||
<br>in earlier code now not working unless quote-wraps are removed, with otherwise identical code. | |||
<br><code> | |||
_number1 = (floor random 10) | |||
switch (_number1) do | |||
{ | |||
case "0": | |||
{ | |||
_vehicle setobjecttexture[0,"\mymodpath\textures\num1.paa"]; | |||
}; | |||
//etc | |||
}; | |||
</code> | |||
<br> | |||
<br>this one below works, and the one above stopped working with 1.63 | |||
<br> | |||
<code> | |||
switch (_number1) do | |||
{ | |||
case 0: | |||
{ | |||
_vehicle setobjecttexture[0,"\mymodpath\textures\num1.paa"]; | |||
}; | |||
//etc | |||
}; | |||
</code> | |||
</dd> | |||
</dl> | |||
<!-- DISCONTINUE Notes --> |
Revision as of 17:33, 6 November 2014
Description
- Description:
- Switch form.
- Groups:
- Uncategorised
Syntax
- Syntax:
- switch do block
- Parameters:
- switch: Switch Type
- block: Code
- Return Value:
- Anything
Examples
- Example 1:
switch (_a) do { case 1 : { /*...code...*/ }; case 2 : { /*...code...*/ }; default { /*...code...*/ }; };
switch (_condition) do { case 1: { hint "1" }; case 2: { hint "2" }; default { hint "default" }; };
switch (_condition) do { case "string1"; case "string2": { hint "string1 or string2" }; case "string3"; case "string4": { hint "string3 or string4" }; default { hint "default" }; };
- Example 2:
_color = switch (side player) do { case west: { "ColorGreen" }; case east: { "ColorRed" }; };
- Example 3:
_fn_moveForward = { /*...code...*/ }; _fn_moveBackward = { /*...code...*/ }; _fn_invalidKey = { /*...code...*/ }; switch true do { case (_dikCode in actionKeys "MoveForward"): _fn_moveForward; case (_dikCode in actionKeys "MoveBackward"): _fn_moveBackward; default _fn_invalidKey; };
- Example 4:
switch _var do { case "0"; default { hint str ["default", _var] }; case "3": { hint str ["3", _var] }; case "1"; case "4"; case "2": { hint str ["2", _var] }; };
_var = "0"; //-> ["3", "0"] _var = "1"; //-> ["2", "1"] _var = "2"; //-> ["2", "2"] _var = "3"; //-> ["3", "3"] _var = "4"; //-> ["2", "4"] _var = "5"; //-> ["default", "5"]
Additional Information
- See also:
- Control Structuresa:bcasedefault
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 07 Aug, 2008
- ColonelSandersLite
Be careful of the parenthesis around the variable you're switching on. If you accidentally use braces instead (ex: switch {_myVar} do{...), it won't error, but will always return default.
- Posted on 11 Aug, 2008
- Dr_Eyeball
- Using switch with strings is case-sensitive, (unlike string comparisons).
- Posted on 12 Aug, 2008
- General Barron
- To be safe about the case sensitivity issue, use the toLower or toUpper command to force all strings to a certain case.
- Posted on 06 Oct, 2009
- Iva
-
It's possible to use Boolean value as a switch and Code as case. One thing to take special care in such case is that code must be in parentheses. Example:
switch (true) do { case (_boolVar): {someCode}; case (unit1 distance unit2 > 5): {someCode}; };
- Posted on November 6, 2014 - 16:33 (UTC)
- Eggbeast
-
BEWARE:
Sometimes, and I'm unsure why, numbers are treated differently (A2OA 1.63) with quote-wraps that worked
in earlier code now not working unless quote-wraps are removed, with otherwise identical code._number1 = (floor random 10) switch (_number1) do { case "0": { _vehicle setobjecttexture[0,"\mymodpath\textures\num1.paa"]; }; //etc };
this one below works, and the one above stopped working with 1.63
switch (_number1) do { case 0: { _vehicle setobjecttexture[0,"\mymodpath\textures\num1.paa"]; }; //etc };