getHitIndex: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) (return) |
Killzone Kid (talk | contribs) (better wording) |
||
Line 19: | Line 19: | ||
|p2= hitPartIndex: [[Number]] - hit part index of the Hit Point|= Parameter 2 | |p2= hitPartIndex: [[Number]] - hit part index of the Hit Point|= Parameter 2 | ||
| [[Number]] or [[Nothing]] | | [[Number]] or [[Nothing]] when invalid input is given |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 13:06, 11 September 2015
Description
- Description:
- Return current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with getAllHitPointsDamage command.
- 0: no damage
- 1: full damage
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle getHitIndex hitPartIndex
- Parameters:
- vehicle : Object - vehicle to be queried
- hitPartIndex: Number - hit part index of the Hit Point
- Return Value:
- Number or Nothing when invalid input is given
Examples
- Example 1:
vehicle player getHitIndex 3;
Additional Information
- See also:
- getAllHitPointsDamagesetHitIndexsetHitPointDamagegetHitPointDamagesetHitgetHitsetDamagedamage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note