playableUnits: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(example)
(example)
Line 23: Line 23:
|x1= <code>{_x [[groupChat]] "I'm a playable unit.";} [[forEach]] [[playableUnits]];</code>|= EXAMPLE1  
|x1= <code>{_x [[groupChat]] "I'm a playable unit.";} [[forEach]] [[playableUnits]];</code>|= EXAMPLE1  
|x2= All playable units in a group:<code>_playableInGroup = [[units]] [[group]] [[player]] [[arrayIntersect]] [[playableUnits]];</code>|= EXAMPLE2
|x2= All playable units in a group:<code>_playableInGroup = [[units]] [[group]] [[player]] [[arrayIntersect]] [[playableUnits]];</code>|= EXAMPLE2
|x3= All non-playable units in a group:<code>_playableInGroup = [[units]] [[group]] [[player]] - [[playableUnits]];</code>|= EXAMPLE3
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 16:33, 19 September 2015

Hover & click on the images for description

Description

Description:
Returns a list of playable units in a multiplayer game (occupied by both AI or players), created on the following sides east, west, resistance/independent and civilian only. Does not contain units of sideLogic. This does not include dead players awaiting for respawn.
Groups:
Uncategorised

Syntax

Syntax:
playableUnits
Return Value:
Array

Examples

Example 1:
{_x groupChat "I'm a playable unit.";} forEach playableUnits;
Example 2:
All playable units in a group:_playableInGroup = units group player arrayIntersect playableUnits;
Example 3:
All non-playable units in a group:_playableInGroup = units group player - playableUnits;

Additional Information

See also:
allPlayersallCuratorsallGroupsallDeadswitchableUnitsvehiclesallUnitsUAVallDeadMenisPlayer

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on July 13, 2009 - 11:35
Killswitch
In single-player missions, this command will return an empty array.

Bottom Section

Posted on December 23, 2014 - 23:13 (UTC)
DreadedEntity
To get a list of all player-controlled units: _allPlayers = []; { if (isPlayer _x) then { _allPlayers pushBack _x; }; } forEach playableUnits;
Posted on April 15, 2015 - 23:06 (UTC)
Bull A
Quote:Killswitch In single-player missions, this command will return an empty array. Use the switchableUnits command instead
Posted on August 16, 2015 - 10:05 (UTC)
FR Starfox64
playableUnits will not return dead players, use allPlayers instead.