BIS fnc holdActionAdd: Difference between revisions
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{{Function|= Comments | {{Function|= Comments | ||
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| arma3 |= Game name | | arma3 |= Game name | ||
|1. | |1.62|= Game version | ||
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| | | Adds an action to an object which requires the user to hold a key to perform the action.|= Description | ||
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| | | [target,title,idleIcon,progressIcon,condShow,condProgress,codeStart,codeProgress,codeCompleted,codeInterupted,arguments,duration,priority,removeCompleted,showUncon] [[call]] [[BIS_fnc_holdActionAdd]]; |= Syntax | ||
|p1= |= Parameter 1 | |||
|p1= target: [[Object]] - Object the action is attached to |= Parameter 1 | |||
|p2= title: [[String]] - Title of the action shown in the action menu |= Parameter 2 | |||
|p3= idleIcon: [[String]] - Idle icon shown on screen |= Parameter 3 | |||
|p4= progressIcon: [[String]] - Progress icon shown on screen |= Parameter 4 | |||
|p5= condShow: [[String]] - Condition for the action to be shown. Special variables passed to the script code are _target (unit to which action is attached to) and _this (caller/executing unit)|= Parameter 5 | |||
| |= Return value | |p6= condProgress: [[String]] - Condition for the action to progress.If false is returned action progress is halted; arguments passed into it are: _target, _caller, _id, _arguments |= Parameter 6 | ||
|p7= codeStart: [[Code]] - Code executed when action starts.<br> | |||
0: [[Object]] - target (_this select 0) - the object which the action is assigned to<br> | |||
1: [[Object]] - caller (_this select 1) - the unit that activated the action<br> | |||
3: [[Number]] - ID (_this select 2) - ID of the activated action (same as ID returned by addAction)<br> | |||
4: [[Array]] - arguments (_this select 3) - arguments given to the script if you are using the extended syntax |= Parameter 7 | |||
|p8= codeProgress: [[Code]] - Code executed on every progress tick; arguments [target, caller, ID, arguments, currentProgress]; max progress is always 24 |= Parameter 8 | |||
|p9= codeCompleted: [[Code]] - Code executed on completion; arguments [target, caller, ID, arguments] |= Parameter 9 | |||
|p10= codeInterupted: [[Code]] - Code executed on interrupted; arguments [target, caller, ID, arguments] |= Parameter 10 | |||
|p11= arguments: [[Array]] - Arguments passed to the scripts |= Parameter 11 | |||
|p12= duration: [[Number]] - Action duration; how much time it takes to complete the action |= Parameter 12 | |||
|p13= priority: [[Number]] - Priority; actions are arranged in descending order according to this value |= Parameter 13 | |||
|p14= removeCompleted: [[BOOL]] - Remove on completion (default: true) |= Parameter 14 | |||
|p15= showUncon: [[BOOL]] -Show in unconscious state (default: false)|= Parameter 15 | |||
|x1= <code>[ [[player]],"Kill","","","[[true]]","[[true]]",{[[hint]] "Started!"},{[[systemChat]] [[str]] (_this select 4)},{[[player]] [[setDamage]] 1},{[[hint]] "Afraid of death?"},[],10,[[nil]],[[true]],[[false]]] [[call]] [[BIS_fnc_holdActionAdd]];</code> | |||
|= Example 1 | |||
| [[Number]] - Action ID |= Return value | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| |= See also | |[[BIS_fnc_holdActionRemove]] |= See also | ||
}} | }} | ||
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<dl class="command_description"> | <dl class="command_description"> | ||
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Function Group: | [[Category:Function Group: Debug|{{uc:param}}]] | ||
[[Category:Functions|{{uc: | [[Category:Functions|{{uc:param}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc: | [[Category:{{Name|tkoh}}: Functions|{{uc:param}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:param}}]] |
Revision as of 13:05, 16 July 2016
Description
- Description:
- Adds an action to an object which requires the user to hold a key to perform the action.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [target,title,idleIcon,progressIcon,condShow,condProgress,codeStart,codeProgress,codeCompleted,codeInterupted,arguments,duration,priority,removeCompleted,showUncon] call BIS_fnc_holdActionAdd;
- Parameters:
- target: Object - Object the action is attached to
- title: String - Title of the action shown in the action menu
- idleIcon: String - Idle icon shown on screen
- progressIcon: String - Progress icon shown on screen
- condShow: String - Condition for the action to be shown. Special variables passed to the script code are _target (unit to which action is attached to) and _this (caller/executing unit)
- condProgress: String - Condition for the action to progress.If false is returned action progress is halted; arguments passed into it are: _target, _caller, _id, _arguments
- codeStart: Code - Code executed when action starts.
0: Object - target (_this select 0) - the object which the action is assigned to
1: Object - caller (_this select 1) - the unit that activated the action
3: Number - ID (_this select 2) - ID of the activated action (same as ID returned by addAction)
4: Array - arguments (_this select 3) - arguments given to the script if you are using the extended syntax - codeProgress: Code - Code executed on every progress tick; arguments [target, caller, ID, arguments, currentProgress]; max progress is always 24
- codeCompleted: Code - Code executed on completion; arguments [target, caller, ID, arguments]
- codeInterupted: Code - Code executed on interrupted; arguments [target, caller, ID, arguments]
- arguments: Array - Arguments passed to the scripts
- duration: Number - Action duration; how much time it takes to complete the action
- priority: Number - Priority; actions are arranged in descending order according to this value
- removeCompleted: BOOL - Remove on completion (default: true)
- showUncon: BOOL -Show in unconscious state (default: false)
- Return Value:
- Number - Action ID
Examples
- Example 1:
[ player,"Kill","","","true","true",{hint "Started!"},{systemChat str (_this select 4)},{player setDamage 1},{hint "Afraid of death?"},[],10,nil,true,false] call BIS_fnc_holdActionAdd;
Additional Information
- See also:
- BIS_fnc_holdActionRemove
Notes
-
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