behaviour: Difference between revisions
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| Return the behaviour of a unit. |= Description | | Return the behaviour of a unit. For Arma 3 behaviour explanation see [[Arma_3_AI_Behavior]] |= Description | ||
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| | | '''behaviour''' unitName |= Syntax | ||
|p1= unitName: [[Object]] |= Parameter 1 | |p1= unitName: [[Object]] |= Parameter 1 | ||
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|x1= < | |x1= <code>_soldier [[setBehaviour]] "CARELESS"; | ||
_b = behaviour _soldier | _b = [[behaviour]] _soldier; //returns "CARELESS"</code> |= Example 1 | ||
returns "CARELESS" |= Example 1 | |||
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Revision as of 20:10, 2 August 2016
Description
- Description:
- Return the behaviour of a unit. For Arma 3 behaviour explanation see Arma_3_AI_Behavior
- Groups:
- Uncategorised
Syntax
- Syntax:
- behaviour unitName
- Parameters:
- unitName: Object
- Return Value:
- String - One of "CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH".
Examples
- Example 1:
_soldier setBehaviour "CARELESS"; _b = behaviour _soldier; //returns "CARELESS"
Additional Information
- See also:
- behaviour descriptionAIBehavioursetBehavioursetWaypointBehaviourcombatModesetCombatModeskillsetSkill arrayCfgAISkill
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 14 Feb 2010
- MadRussian
- Although behaviour is called on an individual unit, what you are really getting back is the behaviour of that unit's group. Behaviour is a group setting.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Command Group: Object Information
- Command Group: Unit Control
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters