isManualFire: Difference between revisions

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<dd class="notedate">Posted on February 5, 2017 - 05:35 (UTC)</dd>
<dd class="notedate">Posted on February 5, 2017 - 05:35 (UTC)</dd>
<dt class="note">[[User:AgentRevolution|AgentRevolution]]</dt>
<dt class="note">[[User:AgentRevolution|AgentRev]]</dt>
<dd class="note">
<dd class="note">
Manual fire means the [[effectiveCommander]] of the vehicle controls firing and target lock (but not aiming) of the [[gunner]] turret weapons (usually path [0]), while unable to fire his own weapons.
Manual fire means the [[effectiveCommander]] of the vehicle controls firing and target lock (but not aiming) of the [[gunner]] turret weapons (usually path [0]), while unable to fire his own weapons.

Revision as of 06:35, 5 February 2017

Hover & click on the images for description

Description

Description:
Returns true if manual fire is on. Always returns false for a soldier.
Groups:
Uncategorised

Syntax

Syntax:
isManualFire vehicleName
Parameters:
vehicleName: Object
Return Value:
Boolean

Examples

Example 1:
_bool = isManualFire vehicle player;

Additional Information

See also:
firedoFirecommandFirecanFirefireAtTargetforceWeaponFirecommandArtilleryFirecommandSuppressiveFiredoArtilleryFiredoSuppressiveFire

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on February 5, 2017 - 05:35 (UTC)
AgentRev
Manual fire means the effectiveCommander of the vehicle controls firing and target lock (but not aiming) of the gunner turret weapons (usually path [0]), while unable to fire his own weapons.