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Killzone Kid (talk | contribs) m (Reverted edits by Molaron (talk) to last revision by Killzone Kid) |
Killzone Kid (talk | contribs) (name can be used on vehicle if there is unit in it, but i removed vehicle from example to avoid confusion) |
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|x1= <code>_name = [[name | |x1= <code>_name = [[name]] [[player]];</code> |= Example 1 | ||
|x2= <code>_locationName = [[name]] myLocation;</code> |= Example 2 | |x2= <code>_locationName = [[name]] myLocation;</code> |= Example 2 | ||
|x3= <code>[[name]] [[nearestLocation]] <nowiki>[</nowiki>[[position]] [[player]], "Hill"]; //"" | |x3= <code>[[name]] [[nearestLocation]] <nowiki>[</nowiki>[[position]] [[player]], "Hill"]; //"" |
Revision as of 18:32, 17 March 2017
Description
- Description:
- When argument is Object, the command returns the name given to a unit using the setIdentity instruction or selected randomly by the game engine if setIdentity has not been used on the unit. If used on vehicle, name of first crew member (in order commander, driver, gunner). If used on an object, "Error: No unit" is being returned.
When argument is Location, the location's name is returned. To return the textual value of a location use text command instead.
NOTE: In Arma 3 setName can be used on a person to set name. However in multiplayer name always returns profileName. - Groups:
- Uncategorised
Syntax
Alternative Syntax
Examples
- Example 1:
_name = name player;
- Example 2:
_locationName = name myLocation;
- Example 3:
name nearestLocation [position player, "Hill"]; //"" text nearestLocation [position player, "Hill"]; //"Lesnoy Khrebet"
Additional Information
- See also:
- profileNamesetNamenameSoundsetNameSoundcreateLocationdeleteLocationdrawLocationlocationPositionlocationNullnearestLocationnearestLocationsnearestLocationWithDubbing
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 10:56
- hardrock
- Notes from before the conversion: Name will return an error for units that have been dead for more than a few seconds.
- Posted on December 15, 2006 - 05:27
- Kronzky
- To return the name of the unit that was given in the editor's "name" field, call up the unit's object in a format statement: hint format["Unit's name: %1",_unitobject]
- Posted on April 14, 2009
- alef
- Will return Error: No vehicle for JIP players in init.sqf, if no sleep were performed
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Object Information
- Command Group: Locations
- Command Group: Editor Control