ctrlCreate: Difference between revisions
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Killzone Kid (talk | contribs) (example) |
Killzone Kid (talk | contribs) (mission config classes are now supported) |
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* <tt>RscTreeSearch</tt> - searchable tree view control (see Example 4) | * <tt>RscTreeSearch</tt> - searchable tree view control (see Example 4) | ||
* <tt>RscVideo</tt> - picture control with autostart for video texture (see [[BIS_fnc_playVideo]]) | * <tt>RscVideo</tt> - picture control with autostart for video texture (see [[BIS_fnc_playVideo]]) | ||
* <tt>RscVideoKeepAspect</tt> - picture control for video to keep original video aspect ratio |= Description | * <tt>RscVideoKeepAspect</tt> - picture control for video to keep original video aspect ratio | ||
'''NOTE''': Since Arma 3 v1.69.141213 [[ctrlCreate]] will also search for control class in [[description.ext|mission config]], if search in the main config failed. This means one can now define classes in mission config and use them with [[ctrlCreate]] |= Description | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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|p2= [class, idc, controlsGroup]: [[Array]] |= | |p2= [class, idc, controlsGroup]: [[Array]] |= | ||
|p3= class: [[String]] - Existing classname (see [[ctrlCreate/classnames]]) of the new control ( | |p3= class: [[String]] - Existing classname (see [[ctrlCreate/classnames]]) of the new control (Since Arma 3 v1.69.141213 it is possible to use classes defined in mission config) |= PARAMETER2 | ||
|p4= idc: [[Number]] - IDC of the new control (use -1 if you don't care what it should be) |= PARAMETER3 | |p4= idc: [[Number]] - IDC of the new control (use -1 if you don't care what it should be) |= PARAMETER3 |
Revision as of 20:57, 6 April 2017
Description
- Description:
- Creates new control in given display. Some of the common controls that can be used with this command:
- RscText - simple text box
- RscTextMulti - simple multiline text box
- RscPicture - simple picture box
- RscPictureKeepAspect - picture box that doesn't stretch picture
- RscEdit - input box
- RscEditMulti - multiline input box
- RscTree - tree view control
- RscTreeSearch - searchable tree view control (see Example 4)
- RscVideo - picture control with autostart for video texture (see BIS_fnc_playVideo)
- RscVideoKeepAspect - picture control for video to keep original video aspect ratio
- Groups:
- Uncategorised
Syntax
- Syntax:
- display ctrlCreate [class, idc, controlsGroup]
- Parameters:
- display: Display - Display in which control will be created
- [class, idc, controlsGroup]: Array
- class: String - Existing classname (see ctrlCreate/classnames) of the new control (Since Arma 3 v1.69.141213 it is possible to use classes defined in mission config)
- idc: Number - IDC of the new control (use -1 if you don't care what it should be)
- controlsGroup (Optional): Control - Creates controls in existing controls group
- Return Value:
- Control
Examples
- Example 1:
_display ctrlCreate ["RscText", 1234];
- Example 2:
_map = findDisplay 46 ctrlCreate ["RscMapControl", -1]; _multiLineText = findDisplay 46 ctrlCreate ["RscTextMulti", -1]; _multiLineEdit = findDisplay 46 ctrlCreate ["RscEditMulti", -1];
- Example 3:
myControl = findDisplay 0 ctrlCreate ["RscText", 1234, findDisplay 0 displayCtrl 2300];
- Example 4:
- Create Tree View control with search. Available RscTreeSearch class is hardcoded to be used with RscEdit with idc 645. Example below demonstrates how to. After tree is generated, try typing something in the top box.
[] spawn { disableSerialization; _display = findDisplay 46 createDisplay "RscDisplayEmpty"; _edit = _display ctrlCreate ["RscEdit", 645]; _edit ctrlSetPosition [0,0,1,0.04]; _edit ctrlSetBackgroundColor [0,0,0,1]; _edit ctrlCommit 0; _tv = _display ctrlCreate ["RscTreeSearch", -1]; _tv ctrlSetFont "EtelkaMonospacePro"; _tv ctrlSetFontHeight 0.03; _tv ctrlSetPosition [0,0.06,1,0.94]; _tv ctrlSetBackgroundColor [0,0,0,1]; _tv ctrlCommit 0; _classes = "true" configClasses (configFile >> "CfgVehicles"); for "_i" from 0 to 5 do { _tv tvAdd [[], configName selectRandom _classes]; for "_j" from 0 to 5 do { _tv tvAdd [[_i], configName selectRandom _classes]; for "_k" from 0 to 5 do { _tv tvAdd [[_i, _j], configName selectRandom _classes]; for "_n" from 0 to 5 do { _tv tvAdd [[_i, _j, _k], configName selectRandom _classes]; }; }; }; }; };
Additional Information
- See also:
- allControlsallDisplayscontrolsGroupCtrlctrlDeletectrlModelctrlSetModelctrlPositionctrlSetPositionctrlClassNamectrlModelScalectrlSetModelScalectrlModelDirAndUpctrlSetModelDirAndUpdisplayParent
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on February 6, 2016 - 20:58 (UTC)
- DreadedEntity
- Although you can only dynamically create controls using BIS's configs, there are many commands to change certain aspects of each created control. See GUI Control