setDamage

From Bohemia Interactive Community
Revision as of 03:36, 29 March 2007 by Ceeeb (talk | contribs) (added note)
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Damage / repair object. Damages or repairs the object. Damage 0 means fully functional, damage 1 means completely destroyed / dead. This function is identical to setDammage. It was introduced to fix a spelling error in original function name.
Groups:
Uncategorised

Syntax

Syntax:
object setDamage damage
Parameters:
object: Object
damage: Number
Return Value:
Nothing

Examples

Example 1:
soldier1 setDamage 1

Additional Information

See also:
setDammagedamagegetDammage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Ceeeb
In OFP, setting a unit's damage to a negative value will set it's health to full, but impair their aim. In ArmA, setting a unit's damage to a negative value will increase it's hitpoints. Note the unit may still be killed by receiving above a certain amount of damage to specific component (eg, headshot will still kill a soldier).

Bottom Section