BIS_fnc_camFollow

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Revision as of 15:39, 2 February 2021 by R3vo (talk | contribs) (Undo revision 237181 by R3vo (talk))
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Description

Description:
Description needed
Execution:
call
Groups:
Camera

Syntax

Syntax:
Syntax needed
Parameters:
camera: Object
target: Object or Position
refreshTime: Number - (Optional, default 1) transition time in seconds. If refreshTime is positive, a refresh happens only once. if refreshTime is negative, the refresh will loop (with a transition time of absolute refreshTime) until camera is null
Return Value:
Return value needed

Examples

Example 1:
_camera = "camera" camCreate ((getPos player) vectorAdd [0,0,3]); [_camera, player, -2] call BIS_fnc_camFollow;

Additional Information

See also:
See also needed

Notes

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