createGroup

From Bohemia Interactive Community
Revision as of 22:06, 12 June 2021 by Lou Montana (talk | contribs) (Text replacement - "\| arma1 \|1.00 \|([^g]|g[^a])" to "| ofpe | 1.00 |game2= arma1 |version2= 1.00 |game3= arma2 |version3= 1.00 |game4= arma2oa |version4= 1.50 |game5= tkoh |version5= 1.00 |game6= arma3 |version6= 0.50 |$1")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Description needed
Groups:
Groups

Syntax

Syntax:
Syntax needed
Parameters:
side: Side
Return Value:
Group

Alternative Syntax

Syntax:
createGroup [side, deleteWhenEmpty] Template:Since
Parameters:
[side, deleteWhenEmpty]: Array
side: Side
deleteWhenEmpty: Boolean - (Optional, default false) true to delete the group when empty.
  • If set to true, deleteWhenEmpty forces a group to get deleted when empty - it does not prevent its deletion by other commands when set to false.
  • Deletion may take up to a minute after the last unit is removed.
Return Value:
Group

Examples

Example 1:
private _group = createGroup east;
Example 2:
private _group = createGroup [east, true];

Additional Information

See also:
deleteGroupdeleteGroupWhenEmptyisGroupDeletedWhenEmptygroupsetGroupIdgroupIDunitsgroupFromNetIdnetIdleaderselectLeaderjoincreateCentercreateUnitcreateVehicleSide

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on July 10, 2007
5133p39
In Armed Assault, empty groups are not automatically deleted - if you created 144 groups, you will not be able to create new group even if all units in all those groups died, because all the 144 groups still exists - you will have to delete some groups manually.
Posted on January 04, 2011
kju
A group created with createGroup will get a waypoint at [0,0,0]. When you use createUnit to fill it with units, it will get an additional waypoint at the position the first unit is created. This new waypoint will also be set as currentWaypoint. However keep these two waypoints in mind when you do some scripting involving this groups' waypoints.