fullCrew
Jump to navigation
Jump to search
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- fullCrew vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Array - list of arrays in format [unit, role, cargoIndex, turretPath, personTurret]:
Alternative Syntax
- Syntax:
- fullCrew [vehicle, type, includeEmpty]
- Parameters:
- vehicle: Object
- type: String - role filter (case-insensitive). An invalid value (e.g "") will return all positions. Available values:
- "driver"
- "commander"
- "gunner"
- "turret"
- "cargo"
- 1.56 includeEmpty: Boolean - (Optional, default false) include empty crew seats Template:Since
- Return Value:
- Array - list of arrays in format [unit, role, cargoIndex, turretPath, personTurret]:
Examples
- Example 1:
_list = fullCrew vehicle player;
- Example 2:
_list = fullCrew [vehicle player, "turret"];
- Example 3:
private _actionCompatibleCargoIndexes = fullCrew [heli, "cargo", true]; /* returns for example (on an armed WY-55 Hellcat): [ [objNull, "cargo" ,2, [], false], [objNull, "cargo", 3, [], false], [objNull, "cargo", 4, [], false], [objNull, "cargo", 5, [], false] ] using the element's index is compatible with action cargo commands - see below */ // the following commands will put the player in the same seat: player moveInCargo [heli, 2]; player action ["GetInCargo", heli, 0];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note