setPiPEffect

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Revision as of 11:40, 21 September 2022 by Lou Montana (talk | contribs) (Some wiki formatting)
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Description

Description:
Sets Render Target's visual effect (Picture-in-Picture).
Mode Description Parameters
0 Normal [0]
1 Night Vision [1]
2 Thermal Imaging [2]
3 Color Correction [3, enabled, brightness, contrast, offset, blend [r,g,b,a], lerp [r,g,b,a], rgb [r,g,b,a]]
7 Alt. Thermal Imaging 1 (Inverted) [7]
8 Alt. Thermal Imaging 2 (Green) [8]
9..70 Alt. Thermal Imaging 3..64 [n]
Groups:
Camera Control

Syntax

Syntax:
name setPiPEffect [effect, optionalParam1, ..., optionalParamN]
Parameters:
name : String - render surface reference from Render To Texture
effect : Number - effect type
optionalParam1: Number - (Optional) parameters based on selected effect
Return Value:
Nothing

Examples

Example 1:
"rendersurface" setPiPEffect [0];
Example 2:
"rendertarget0" setPiPEffect [3, 1, 1.0, 1.0, 0.0, [0.0, 1.0, 0.0, 0.25], [1.0, 0.0, 1.0, 1.0], [0.199, 0.587, 0.114, 0.0]];
Example 3:
private _cam = "camera" camCreate (player modelToWorld [0,-5,2]); _cam cameraEffect ["internal", "back", "rtt"]; "rtt" setPiPEffect [2]; with uiNamespace do { private _pic = findDisplay 46 ctrlCreate ["RscPicture", -1]; _pic ctrlSetPosition [0,0,1,1]; _pic ctrlCommit 0; _pic ctrlSetText "#(argb,512,512,1)r2t(rtt,1.0)"; };
Example 4:
Black & White:
"rtt" setPiPEffect [3, 1, 1.0, 0.4, 0, [0,0,0,0], [1,1,1,0], [1,1,1,1]];

Additional Information

See also:
Procedural Textures camCreate cameraEffect Post Process Effects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Killzone_Kid - c
Posted on Jul 09, 2017 - 20:04 (UTC)
If Color Corrections effect has been used, going back to Normal will have no effect. In order to unset Color Corrections, set the 2nd param in it (enable) to 0.