inArea
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Description
- Description:
- Checks whether given position or object is inside given area. Use inAreaArray to check multiple positions/objects within area.
- Groups:
- TriggersMarkersLocationsPositions
Syntax
- Syntax:
- position inArea area
- Parameters:
- position: Object or Array in format Position2D or Position3D (must be PositionAGL if area is checked in 3D)
- area: Object, String, Location
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- position inArea [center, a, b, angle, isRectangle, c, usePosWorld]
- Parameters:
- position: - Object and/or Position to check. Position must be PositionAGL if area is checked in 3D (see note in description)
- center: Array or Object - center of the area in format Position2D, Position3D (must be PositionAGL if area is checked in 3D), Object or Group
- a: Number - x axis (x / 2)
- b: Number - y axis (y / 2)
- angle: Number - (Optional since 2.20, Default: 0) rotation angle
- isRectangle: Boolean - (Optional since 2.20, Default: false) true if rectangle, false if ellipse
- since 1.60
- c: Number - (Optional, default -1 (unlimited)) z axis (z / 2)
- since 2.20
- usePosWorld: Boolean - (Optional, default false) set to true to treat all positions as PositionWorld
- Return Value:
- Boolean
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- inAreaArray triggerArea in inPolygon drawEllipse drawRectangle createTrigger createMarker createLocation
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note