setHitPointDamage

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Revision as of 22:50, 2 December 2015 by Killzone Kid (talk | contribs) (see also)
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Description

Description:
Set the current level of damage for a specific Hit Point (specified by its config class).
  • 0: no damage
  • 1: full damage
Groups:
Uncategorised

Syntax

Syntax:
vehicle setHitPointDamage [hitPointName, damage]
Parameters:
vehicle : Object - vehicle to be damaged
[hitPointName, damage]: Array
hitPointName: String - name of the Hit Point class
damage: Number - level of damage
Return Value:
Nothing

Examples

Example 1:
vehicle player setHitPointDamage ["hitEngine2", 1.0];
Example 2:
player setHitPointDamage ["hitHead", 0.5]; player setHitPointDamage ["hitBody", 0.5]; player setHitPointDamage ["hitHands", 0.5]; player setHitPointDamage ["hitLegs", 0.5];

Additional Information

See also:
getHitPointDamagegetAllHitPointsDamagesetHitgetHitsetDamagedamagegetHitIndexsetHitIndexCommon TKOH Hit Points

Notes

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Notes

Posted on August 30, 2012 - 13:54
Master85
This command is using the Hit Points (defined in the HitPoints class in the config) while setHit is using Named Selections (defined in the model itself).

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