entities

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Description

Description:
Returns a list of all alive and dead entities of the given type or deriving from the given type. Units in vehicles are ignored. When "" is passed for the type. All entity types are returned.

Alternative syntax introduced in Arma 3 v1.65.138685 allows to filter entities by type and alive status as well as to return entities currently in vehicles.

Optimisation tip: Keep number of types in both includeTypes and excludeTypes arrays to a minimum by possibly using parent/base classes. If you have to use several types, arrange them in order so that the more common types go at the beginning of the array.
Groups:
Uncategorised

Syntax

Syntax:
entities type
Parameters:
type: String
Return Value:
Array

Alternative Syntax

Syntax:
entities [typesInclude, typesExclude, includeCrews, excludeDead]      since Arma 3 v1.65.138685
Parameters:
[typesInclude, typesExclude, includeCrews, excludeDead]: Array
typesInclude: Array - in format [type1, type2, ...typeN], where type is a String. Empty array [] means include every entity. Method used for filtering - isKindOf
typesExclude: Array - in format [type1, type2, ...typeN], where type is a String. Empty array [] means exclude no entity. Method used for filtering - isKindOf
includeCrews (Optional): Boolean - include crews currently in vehicles. Default: false
excludeDead (Optional): Boolean - exclude dead entities. Default: false
Return Value:
Array

Examples

Example 1:
_allcars = entities "Car";
Example 2:
Return all alive entities on the map:_allalive = entities [[], [], true, true];
Example 3:
Return dead and alive entities but logic:_notlogic = entities [[], ["Logic"], true];
Example 4:
Return all alive west soldiers on foot:_footsoldiers = entities [["SoldierWB"], [], false, true];

Additional Information

See also:
nearEntitiesallUnitsvehiclesagentsallMissionObjects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes

Posted on Mar 27, 2014 - 20:26
ffur2007slx2_5
In ArmA3 ver 1.14 type (string) can be any children class under configfile >> "CfgVehicles". e.g.entities "All"; //or entities "CAManBase"; etc.

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Posted on July 12, 2016 - 22:37 (UTC)
MisterGoodson
In A3 1.62 entities "CAManBase" does not include entities inside vehicles (crew).