setFormDir
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Description
- Description:
- Sets group formation heading. Accepted heading range is 0 to 360. Formation is facing this direction unless enemy is seen. When group is moving, this value is overridden by movement direction. If the new direction is noticeably different from the old direction (approx +/- 15 degrees), units will change positions changing formationDirection.
- Groups:
- Uncategorised
Syntax
- Syntax:
- group setFormDir heading
- Parameters:
- group: Object or Group
- heading: Number
- Return Value:
- Nothing
Examples
- Example 1:
_group1 setFormDir 180;
- Example 2:
_unit1 setFormDir random 360;
- Example 3:
//center the main turret (group BIS_Crew1) setFormDir (getDir BIS_Armor);
Additional Information
- See also:
- setDirsetVectorDirsetVectorDirAndUpresetSubgroupDirectionformationformationLeaderformationMembersformationTaskformationDirectionformationPosition
Notes
-
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Notes
Bottom Section
- Posted on November 22, 2014 - 20:03 (UTC)
- Killzone Kid
-
When applied to AI, setFormDir will set unit formation direction, which in turn will force unit to change direction to match formation direction, however unit will stop turning as soon as unit direction is +/- 30 degrees of the formation direction. To precisely match formation direction, additional setDir is required:
_unit setFormDir 45; _unit setDir 45; hint str direction _unit; //45
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters