lnbSetData

From Bohemia Interactive Community
Revision as of 10:11, 16 September 2020 by R3vo (talk | contribs)
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Sets the additional text (invisible) on the item with the given position of the 2D listbox.
Groups:
GUI Control

Syntax

Syntax:
lnbSetData [idc, [row, column], data]
Parameters:
[idc, [row, column], data]: Array
idc: Number
[row, column]: Array
row: Number
column: Number
data: String - The invisible text to add
Return Value:
Nothing

Alternative Syntax

Syntax:
ctrl lnbSetData [[row, column], data]
Parameters:
ctrl: Control
[[row, column], data]: Array
[row, column]: Array
row: Number
column: Number
data: String - The invisible text to add
Return Value:
Nothing

Examples

Example 1:
lnbSetData [123, [0,0],"#1"];
Example 2:
_ctrl lnbSetData [[0,0],"#1"];

Additional Information

See also:
lnbSetTooltiplnbAddArraylnbAddColumnlnbAddRowlnbClearlnbColorlnbCurSelRowlnbDatalnbDeleteColumnlnbDeleteRowlnbGetColumnsPositionlnbPicturelnbSetColorlnbSetColumnsPoslnbSetCurSelRowlnbSetPicturelnbSetTextlnbSetValuelnbSizelnbTextlnbValue

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on Sep 9 2014
ffur2007slx2_5
(A3 1.28)As for invisible data processing, lnbAddArray, lnbAddColumn, lnbData, lnbGetColumnsPosition, lnbSetColumnsPos, lnbSetData, lnbSetText, lnbSetValue, lnbText and lnbValue store data types into exact position of the listNbox with different spaces. Accessing data with coordinate command at nearly the same syntax: //Set same value to one position of a Control _ctrl lnbSetData [ [0,0],"#1"]; lnbSetColumnsPos [102, [0,1], 1]; _ctrl lnbSetText [ [0,1], "#1"]; _ctrl lnbSetValue [ [0,0],1]; //Accessing the value disregard affecting one another. _ctrl lnbData [0,0]; //"#1" lnbGetColumnsPosition _ctrl //[1]; _ctrl lnbText [0,0];//"#1" _ctrl lnbValue [0,0];//1 For a direct visible control over CT_LISTNBOX: 0 = [_CT_LISTNBOX] spawn { private ["_CT_LISTNBOX","_color","_current","_pic"]; disableSerialization; _CT_LISTNBOX = _this select 0; { _CT_LISTNBOX lnbAddRow [ getText (_x >> "displayNameShort"),getText (_x >> "displayName")]; _CT_LISTNBOX lnbSetPicture [ [_foreachIndex,0],getText (_x >> "texture")]; } forEach ("isClass _x" configClasses (configFile >> "CfgRanks")); _CT_LISTNBOX lnbSetCurSelRow 0; WuChaoRen 000.png _current = lnbCurSelRow _CT_LISTNBOX; _color = _CT_LISTNBOX lnbColor [_current,0]; _CT_LISTNBOX lnbSetColor [ [_current,1], [(_color select 0)/2,0,0,1] ]; WuChaoRen 001.png _CT_LISTNBOX lnbDeleteColumn 0; WuChaoRen 002.png _CT_LISTNBOX lnbDeleteRow 1; WuChaoRen 003.png sleep 1; lnbClear _CT_LISTNBOX;//Clear all items but control still remains just invisible. }; A combined use of both invisible and visible data processing commands alive the Control.

Bottom Section