in

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Revision as of 12:57, 25 February 2021 by Lou Montana (talk | contribs) (Text replacement - "_x" to "_x")
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Description

Description:
Description needed
Groups:
StringsArraysLocationsHashMapUnit Control

Syntax 1

Syntax:
Syntax needed
Parameters:
value: Anything - any value (cannot match Array before Arma 3)
array: Array - array of values
Return Value:
Return value needed

Syntax 2

Syntax:
unit in vehicle
Parameters:
unit: Object - entity person
vehicle: Object - entity vehicle
Return Value:
Boolean

Syntax 3

Syntax:
position in location Template:Since
Parameters:
position: Array - format Position2D or Position3D
location: Location
Return Value:
Boolean

Syntax 4

Syntax:
needle in haystack Template:Since
Parameters:
needle: String - string to search for
haystack: String - string to search in
Return Value:
Boolean

Syntax 5

Syntax:
key in hashMap
Parameters:
key: HashMapKey
hashMap : HashMap
Return Value:
Boolean

Examples

Example 1:
1 in [0, 1, 2]; // true
Example 2:
private _myArray = ["Aaa", "AAa", "AAA"]; "aaa" in _myArray; // false "AAa" in _myArray; // true // case-insensitive alternatives _myArray findIf { _x == "aaa"; } != -1; // true ({ if (_x == "aaa") exitWith { _forEachIndex }; -1 } forEach _myArray) != -1; // true, less performant but valid before findIf { if (_x == "aaa") exitWith {1} } count _myArray > 0; // true { _x == "aaa"; } count _myArray > 0; // true, worst performance // only option available in OFP
Example 3:
[1,2,3] in [[1,2,3], [4,5,6]]; // true - Arma 3 only
Example 4:
_isInCar = player in car;
Example 5:
_isInside = [1000,2000,0] in myLocation;
Example 6:
_isInString = "foo" in "foobar"; // true _isInString = "Foo" in "foobar"; // false
Example 7:
private _boarded = player in _groupVehicle;
Example 8:
private _onFoot = _unit in _unit; // vehicle _unit == _unit works // isNull objectParent _unit is even faster

Additional Information

See also:
inPolygoninAreasetresizereversepushBackpushBackUniqueapplyselectfindtoArraytoStringforEachcountdeleteAtdeleteRangeappendsortparamparamsarrayIntersectsplitStringjoinStringforceUnicode

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on October 8, 2019 - 21:08 (UTC)
Lou Montana
From a description note:
<unit> in <vehicle> literally does this: vehicle <unit> == <vehicle>. If <vehicle> is the same as <unit> the expression will return true for when the <unit> is on foot and false for when <unit> is in vehicle (see example 7 & 8).