fullCrew

From Bohemia Interactive Community
Revision as of 23:42, 16 February 2021 by Lou Montana (talk | contribs) (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
vehicle: Object
Return Value:
Return value needed

Alternative Syntax

Syntax:
fullCrew [vehicle, type, includeEmpty]
Parameters:
vehicle: Object
type: String - role filter (case-insensitive). An invalid value (e.g "") will return all positions. Available values:
  • "driver"
  • "commander"
  • "gunner"
  • "turret"
  • "cargo"
Arma 3 logo black.png1.56 includeEmpty: Boolean - (Optional, default false) include empty crew seats Template:Since
Return Value:
Array - list of arrays in format [unit, role, cargoIndex, turretPath, personTurret]:

Examples

Example 1:
_list = fullCrew vehicle player;
Example 2:
_list = fullCrew [vehicle player, "turret"];
Example 3:
private _actionCompatibleCargoIndexes = fullCrew [heli, "cargo", true]; /* returns for example (on an armed WY-55 Hellcat): [ [objNull, "cargo" ,2, [], false], [objNull, "cargo", 3, [], false], [objNull, "cargo", 4, [], false], [objNull, "cargo", 5, [], false] ] using the element's index is compatible with action cargo commands - see below */ // the following commands will put the player in the same seat: player moveInCargo [heli, 2]; player action ["GetInCargo", heli, 0];

Additional Information

See also:
crewcreateVehicleCrewassignedVehicleRoleallTurrets

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note