radioChannelCreate
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Description
- Description:
- Description needed
- Groups:
- Radio and ChatCustom Radio and Chat
Syntax
- Syntax:
- Syntax needed
- Parameters:
- color: Array - RGBA color values
- label: String - label
- callSign: String - call sign
- units: Array - list of units in the channel
- sentenceType (Optional): Boolean (Default: true)
- true - use Protocol message color from getArray (configFile >> "RscChatListDefault" >> "colorMessageProtocol")
- false - use Normal message color from getArray (configFile >> "RscChatListDefault" >> "colorMessage")
- Return Value:
- Number - created custom channel ID (used in customChat command), 0 if failed
Examples
- Example 1:
_channelID= radioChannelCreate [[0.96, 0.34, 0.13, 0.8], "Q-dance Radio", "%UNIT_NAME", [player1, player2]];
- Example 2:
_channelID = radioChannelCreate [[0.96, 0.34, 0.13, 0.8], "Q-dance Radio", "%UNIT_NAME", [player1, player2], true]; // using true also disables automatic quotes for chat in channel (Arma 3)
- Example 3:
- Create custom channel and add all players to it, present and JIP:
if (isServer) then { private _channelName = "Q-dance Radio"; private _channelID = radioChannelCreate [[0.96, 0.34, 0.13, 0.8], _channelName, "%UNIT_NAME", []]; if (_channelID == 0) exitWith {diag_log format ["Custom channel '%1' creation failed!", _channelName]}; [_channelID, {_this radioChannelAdd [player]}] remoteExec ["call", [0, -2] select isDedicated, _channelName]; };
Additional Information
- See also:
- radioChannelAddradioChannelRemoveradioChannelSetCallSignradioChannelSetLabelcustomChatcustomRadiosetCurrentChannelcurrentChannelenableChannelchannelEnabledgetPlayerChannel
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on January 21, 2016 - 13:30 (UTC)
- Killzone Kid
- Make sure you add all units you intend to speak or receive messages on created custom channel to the channel.
- Posted on October 12, 2017 - 12:27 (UTC)
- Demellion
- WARNING: Be aware that created channels order and count are different between server and client. Example 3 shown that server-side channel ID is actually 4, while client currentChannel on the same channel results in 9. Behaviour is yet unknown for me.