typeName

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Revision as of 13:12, 12 May 2022 by Lou Montana (talk | contribs) (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
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Description

Description:
Returns the data type of an expression. The type is returned as on of the following all-uppercase strings: They represent the available data types in Arma.
For comparing types, use isEqualType command instead in Arma 3
Groups:
Variables

Syntax

Syntax:
typeName anything
Parameters:
anything: Anything
Return Value:
String

Examples

Example 1:
_msg = "hello"; _result = typeName _msg; //_result will be "STRING"
Example 2:
_unit = player; _result = typeName _unit; //_result becomes "OBJECT"
Example 3:
Values representing direct Data Types: hint typeName 0; //SCALAR hint typeName ""; //STRING hint typeName true; //BOOL hint typeName []; //ARRAY hint typeName {}; //CODE hint typeName objNull; //OBJECT hint typeName grpNull; //GROUP hint typeName controlNull; //CONTROL hint typeName teamMemberNull; //TEAM_MEMBER hint typeName displayNull; //DISPLAY hint typeName taskNull; //TASK hint typeName locationNull; //LOCATION hint typeName sideUnknown; //SIDE hint typeName text ""; //TEXT hint typeName configFile; //CONFIG hint typeName configNull; //CONFIG (Since Arma 3 v1.54) hint typeName missionNamespace; //NAMESPACE hint typeName diaryRecordNull; //DIARY_RECORD (Since Arma 3 v2.00) hint typeName createHashMap; //HASHMAP (Since Arma 3 v2.02)
Example 4:
if (typeName _this != "ARRAY") exitWith { hint "_this is not an array!" } //is the same as if (typeName _this != typeName []) exitWith { hint "_this is not an array!" } //same result but faster in Arma 3 if !(_this isEqualType []) exitWith { hint "_this is not an array!"

Additional Information

See also:
isEqualTypeAll isEqualType isEqualTypeParams isEqualTypeArray isEqualTypeAny typeOf isKindOf isClass isArray isNumber isText isNil isNull

Notes

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Posted on September 25, 2016 - 11:14 (UTC)
Killzone Kid
typeName of nil is ANY, however this is not possible to test as script command is just ignored when any argument is nil