setDamage

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Revision as of 03:36, 29 March 2007 by Ceeeb (talk | contribs) (formatting)
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Description

Description:
Damage / repair object. Damages or repairs the object. Damage 0 means fully functional, damage 1 means completely destroyed / dead. This function is identical to setDammage. It was introduced to fix a spelling error in original function name.
Groups:
Uncategorised

Syntax

Syntax:
object setDamage damage
Parameters:
object: Object
damage: Number
Return Value:
Nothing

Examples

Example 1:
soldier1 setDamage 1

Additional Information

See also:
setDammagedamagegetDammage

Notes

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Notes

Ceeeb
In OFP, setting a unit's damage to a negative value will set it's health to full, but impair their aim. In ArmA, setting a unit's damage to a negative value will increase it's hitpoints. Note the unit may still be killed by receiving above a certain amount of damage to specific component (eg, headshot will still kill a soldier).

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