setPiPEffect
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Description
- Description:
- Sets Render Target's visual effect (Picture-in-Picture).
- 0: Normal - [0]
- 1: Night Vision - [1]
- 2: Thermal - [2]
- 3: Color Correction - [3, enabled, brightness, contrast, offset, blend [r,g,b,a], lerp [r,g,b,a], rgb [r,g,b,a]]
- 4: Mirror - [4] <currently not working>
- 5: Chromatic Aberration - [5, enabled, powerx, powery, (bool) aspectCorrection] <currently not working>
- 6: Film Grain - [6, enabled, intensity, sharpness, grainsize, intensityx1, intensityx2, (bool) monochromatic] <currently not working>
- 7: Thermal Inverted [7]
- 8: Green Thermal [8]
- 9..70: Thermal Imaging 3..64 [n]
- Groups:
- Camera Control
Syntax
- Syntax:
- name setPiPEffect [effect, optionalParam1, ..., optionalParamN]
- Parameters:
- name : String - Render surface reference from Render To Texture
- effect : Number - effect type
- optionalParam1: Number - Parameters based on selected effect
- Return Value:
- Nothing
Examples
- Example 1:
- "rendersurface" setPiPEffect [0];
- Example 2:
- "rendertarget0" setPiPEffect [3, 1.0, 1.0, 1.0, 0.0, [0.0, 1.0, 0.0, 0.25], [1.0, 0.0, 1.0, 1.0], [0.199, 0.587, 0.114, 0.0]];
- Example 3:
- private _cam = "camera" camCreate (player modelToWorld [0,-5,2]); _cam cameraEffect ["internal", "back", "rtt"]; "rtt" setPiPEffect [2]; with uiNamespace do { private _pic = findDisplay 46 ctrlCreate ["RscPicture", -1]; _pic ctrlSetPosition [0,0,1,1]; _pic ctrlCommit 0; _pic ctrlSetText "#(argb,512,512,1)r2t(rtt,1.0)"; };
- Example 4:
- Black & White:
"rtt" setPiPEffect [3,1,1,0.4,0, [0,0,0,0], [1,1,1,0], [1,1,1,1]];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jul 09, 2017 - 20:04 (UTC)
- If Color Corrections effect has been used, going back to Normal will have no effect. In order to unset Color Corrections, set the 2nd param in it (enable) to 0.