vectorAdd

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Revision as of 18:08, 2 November 2023 by Lou Montana (talk | contribs) (Add 2.14 quirk)
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Description

Description:
Adds two 3D vectors. Replaces BIS_fnc_vectorAdd.
Groups:
Math - Vectors

Syntax

Syntax:
vector1 vectorAdd vector2
Parameters:
vector1: Array - vector 3D, Arma 3 logo black.png2.00 2D (z coordinate is defaulted to 0) or Arma 3 logo black.png2.14 array of any size
vector2: Array - vector 3D, Arma 3 logo black.png2.00 2D (z coordinate is defaulted to 0) or Arma 3 logo black.png2.14 array of any size
Return Value:
Array

Examples

Example 1:
hint str (velocity unit1 vectorAdd velocity unit2);
Example 2:
[5, 10, 5] vectorAdd [5, 5, 10]; // returns [10, 15, 15]
Example 3:
[0, 0] vectorAdd [1, -2]; // returns [1, -2, 0]
Example 4:
[1, 2, 3, 4, 5, 6] vectorAdd [10, 10, 10]; // returns [11, 12, 13, 4, 5, 6]
Example 5:
// beware of traps! [1, 2, 3] vectorAdd [1, 2, 3]; // [2, 4, 6] [1, 2] vectorAdd [1, 2, 3]; // [2, 4, 3] [1, 2] vectorAdd [1, 2]; // [2, 4, 0] - due to backward compatibility requirement [1] vectorAdd [1, 2]; // [2, 2] [1] vectorAdd [1]; // [2]

Additional Information

See also:
vectorDiff vectorCrossProduct vectorDotProduct vectorCos vectorMagnitude vectorMagnitudeSqr vectorMultiply vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp matrixMultiply matrixTranspose

Notes

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