difficultyOption
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Description
- Description:
- Checks specific difficulty settings of the current user.
Difficulty flag names can be found in the CfgDifficultyPresets config class or in ArmA profile file under class DifficultyPresets
/xxx /Options (xxx being Recruit, Regular or Veteran). This command replaces difficultyEnabled as many options have multiple values and former command only provided Boolean return. - Groups:
- Difficulty
Syntax
- Syntax:
- difficultyOption optionName
- Parameters:
- optionName: String - difficulty option name; one of:
- reducedDamage
- groupIndicators
- friendlyTags
- enemyTags
- detectedMines
- commands
- waypoints
- weaponInfo
- stanceIndicator
- staminaBar
- weaponCrosshair
- visionAid
- thirdPersonView
- cameraShake
- scoreTable
- deathMessages
- vonID
- mapContent
- autoReport
- multipleSaves
- Return Value:
- Number
Alternative Syntax
- Syntax:
- difficultyOption array
- Parameters:
- array: Array - any array, could be empty array []
- Return Value:
- Array - array of all options and current values in format [["Option1", value1], ...["OptionN", valueN]]
Examples
- Example 1:
- Example 2:
- Remember last cameraView per vehicle:
player addEventHandler ["GetOutMan", { params ["_unit", "", "_vehicle"]; _unit setVariable [_vehicle call BIS_fnc_netId, cameraView]; }]; player addEventHandler ["GetInMan", { if (difficultyOption "thirdPersonView" == 2) then { params ["_unit", "", "_vehicle"]; _unit switchCamera (_unit getVariable [_vehicle call BIS_fnc_netId, "INTERNAL"]); }; }];
Additional Information
Notes
-
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