lookAt

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Revision as of 21:02, 6 August 2023 by Leopard20 (talk | contribs)
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Description

Description:
Control what the unit(s) is/are looking at (target or Position). If target is used, it will get revealed fully.
Groups:
Unit Control

Syntax

Syntax:
unit(s) lookAt position
Parameters:
unit(s): Object or Array of Objects
position: Object or PositionAGL
Return Value:
Nothing

Examples

Example 1:
_someSoldier lookAt _otherSoldier;
Example 2:
[_someSoldier, _otherSoldier] lookAt markerPos "markerOne";
Example 3:
hint "R U N !"; BFG = "B_AAA_System_01_F" createVehicle position player; createVehicleCrew BFG; t = time + 10; onEachFrame { BFG lookAt (unitAimPosition player vectorAdd (velocity player vectorMultiply 0.2)); if (time > t && alive player) then { [BFG,"weapon_Cannon_Phalanx",[0]] call BIS_fnc_fire; }; };

Additional Information

See also:
glanceAt commandWatch doWatch freeLook

Notes

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