createMarkerLocal
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Description
- Description:
- Creates a local marker at the given position. Marker exists only on PC that created it. The marker name has to be unique.
NOTE: Local markers have own set of local commands "XXXXLocal" to work with. If you use global marker command on a local marker, the local marker will become global marker. - Multiplayer:
- createMarkerLocal is local, so it should be used along with the other local commands. For global equivalent use createMarker
- Groups:
- Uncategorised
Syntax
- Syntax:
- createMarkerLocal [name, position]
- Parameters:
- [name, position]: Array
- name: String
- position: Array or Object - format Position, Position2D or Object
- Return Value:
- String
Examples
- Example 1:
_marker = createMarkerLocal ["Marker1", position player];
Additional Information
- See also:
- setMarkerBrushLocalsetMarkerColorLocalsetMarkerDirLocalsetMarkerPosLocalsetMarkerShapeLocalsetMarkerSizeLocalsetMarkerTextLocalsetMarkerTypeLocalsetMarkerAlphaLocaldeleteMarkerLocal
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
To create a marker which is visible on the map you need to define at least the following three settings:
_markerstr = createMarkerLocal ["markername",[_Xpos,_Ypos]];
_markerstr setMarkerShapeLocal "ICON";
_markerstr setMarkerTypeLocal "DOT";
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.04
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Command Group: Markers
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters