setGroupId
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Description
- Description:
- Sets a group's identity, how it will be displayed in chat, for example. The identity setup consists of format keywords (marked with %) and param keywords taken from CfgWorlds config. Basically it is like format command but with some special group keywords. For Arma 3 possible values are:
%GroupSquad- "Squad1" -> 1
- "Squad2" -> 2
- "Squad3" -> 3
- "Squad4" -> 4
- "Platoon1" -> 1
- "Platoon2" -> 2
- "Platoon3" -> 3
- "Platoon4" -> 4
- "CompanyAlpha" -> Alpha
- "CompanyBravo" -> Bravo
- "CompanyCharlie" -> Charlie
- "CompanyDelta" -> Delta
- "CompanyEcho" -> Echo
- "CompanyFoxtrot" -> Foxtrot
- "CompanyGolf" -> Golf
- "CompanyHotel" -> Hotel
- "CompanyIndia" -> India
- "CompanyKilo" -> Kilo
- "CompanyLima" -> Lima
- "CompanyMike" -> Mike
- "CompanyNovember" -> November
- "CompanyOscar" -> Oscar
- "CompanyPapa" -> Papa
- "CompanyQuebec" -> Quebec
- "CompanyRomeo" -> Romeo
- "CompanySierra" -> Sierra
- "CompanyTango" -> Tango
- "CompanyUniform" -> Uniform
- "CompanyVictor" -> Victor
- "CompanyWhiskey" -> Whiskey
- "CompanyXray" -> X-Ray
- "CompanyYankee" -> Yankee
- "CompanyZulu" -> Zulu
- "Alpha" -> Alpha
- "Bravo" -> Bravo
- "Charlie" -> Charlie
- "Delta" -> Delta
- "Echo" -> Echo
- "Foxtrot" -> Foxtrot
- "Golf" -> Golf
- "Hotel" -> Hotel
- "November" -> November
- "Kilo" -> Kilo
- "Yankee" -> Yankee
- "Zulu" -> Zulu
- "Two" -> Two
- "Three" -> Three
- "Buffalo" -> Buffalo
- "Guardian" -> Guardian
- "Convoy" -> Convoy
- "Fox" -> Fox
- "GroupColor1" -> Black
- "GroupColor2" -> Red
- "GroupColor3" -> Green
- "GroupColor4" -> Blue
- "GroupColor5" -> Yellow
- "GroupColor6" -> Orange
- "GroupColor7" -> Pink
- "GroupColor0" ->
- "Six" -> Six
- Groups:
- Uncategorised
Syntax
- Syntax:
- group setGroupId [nameFormat, nameParam1, ..., nameParamN]
- Parameters:
- group: Object or Group
- [nameFormat, nameParam1, ..., nameParamN]: Array
- nameFormat: String - format template (%keyword1 - %keyword2...etc)
- nameParam1: String - param keyword
- Return Value:
- Nothing
Examples
- Example 1:
- Arma 3:
group player setGroupId ["%GroupNames :=: %GroupColors","Alpha","GroupColor2"]; hint groupId group player; //"Alpha :=: Red" player sideChat "lalala"; //Alpha :=: Red (KK): "lalala"
- Example 2:
- Arma 3:
group player setGroupId ["Some name for the group"]; hint groupId group player; //"Some name for the group" player sideChat "lalala"; //Some name for the group (KK): "lalala"
- Example 3:
- OFP:
_group1 setGroupId ["Delta","GroupColor4"]
- Example 4:
- ArmA / ArmA 2:
_group1 setGroupId ["Assault Squad"]
Additional Information
- See also:
- setGroupIdGlobalgroupIdgroup
Notes
-
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Only post proven facts here! Add Note
Notes
- In OFP, group ID format must be [letter, color, picture] or [letter, color].
Letter is one of:
- "Alpha"
- "Bravo"
- "Charlie"
- "Delta"
- "Echo"
- "Foxtrot"
- "Golf"
- "Hotel"
- "Kilo"
- "Yankee"
- "Zulu"
- "Buffalo"
- "Convoy"
- "Guardian"
- "November"
- "Two"
- "Three"
- "Fox"
- "GroupColor0" - (Nothing)
- "GroupColor1" - Black
- "GroupColor2" - Red
- "GroupColor3" - Green
- "GroupColor4" - Blue
- "GroupColor5" - Yellow
- "GroupColor6" - Orange
- "GroupColor7" - Pink
- "Six" - Six
- Posted on August 4, 2006 - 11:01
- hardrock
- Notes from before the conversion: Note that this command does not name the group. To call a group "grp1", for example, write this in the init field of the group leader: grp1 = group this
- Posted on December 9, 2006 - 12:20
- Mondkalb
- Selfdefined Callsigns: In Armed Assault you're able to define the callsignletter by yourself. This can be for example "Fireteam", or "Specialforces". this setgroupId ["Attackteam"]
- Ceeeb
- In OFP v1.96, the radio callsign strings for a mission can be redefined by creating a stringtable.csv in the mission folder. All string names except FOX can be found within the main stringtable.csv. Note "SIX" has a string suggesting it is a groupname, although the engine uses it as a colour. Some examples of the string names : STR_CFG_GRPNAMES_ALPHA, STR_CFG_GRPNAMES_FOX, STR_CFG_GRPCOL_BLACK, STR_CFG_GRPNAMES_SIX, STR_CFG_FIREFLYBASE, STR_CFG_PAPABEAR, STR_CFG_HQ_BASE, STR_CFG_HQ_BASE.
Bottom Section
- Posted on April 21, 2015 - 23:21 (UTC)
- Killzone Kid
-
List of available keywords from config:
"if ((configName _x) select [0, 5] == 'group') then { diag_log ('%' + configName _x); for '_i' from 0 to count _x - 1 do { diag_log ('* ""' + configName (_x select _i) + '"" -> ' + getText ((_x select _i) >> 'name')); }; }; false" configClasses (configFile >> "CfgWorlds");
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Groups
- Command Group: Object Manipulation