setPiPEffect

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Hover & click on the images for description

Description

Description:
Sets Render Target's visual effect (Picture-in-Picture).
  • 0: Normal - [0]
  • 1: Night Vision - [1]
  • 2: Thermal - [2]
  • 3: Color Correction - [3, enabled, brightness, contrast, offset, blend [r,g,b,a], lerp [r,g,b,a], rgb [r,g,b,a]]
  • 4: Mirror - [4] <currently not working>
  • 5: Chromatic Aberration - [5, enabled, powerx, powery, (bool) aspectCorrection] <currently not working>
  • 6: Film Grain - [6, enabled, intensity, sharpness, grainsize, intensityx1, intensityx2, (bool) monochromatic] <currently not working>
  • 7: Thermal Inverted [7]
  • 8: Green Thermal [8]
Groups:
Uncategorised

Syntax

Syntax:
name setPiPEffect [effect, optionalParam1, ..., optionalParamN]
Parameters:
name : String - Render surface reference from Render To Texture
[effect, optionalParam1, ..., optionalParamN] : Array
effect : Number - effect type
optionalParam1: Parameters based on selected effect
Return Value:
Nothing

Examples

Example 1:
"rendersurface" setPiPEffect [0];
Example 2:
"rendertarget0" setPiPEffect [3, 1.0, 1.0, 1.0, 0.0, [0.0, 1.0, 0.0, 0.25], [1.0, 0.0, 1.0, 1.0], [0.199, 0.587, 0.114, 0.0]];
Example 3:
cam = "camera" camCreate (player modelToWorld [0,-5,2]); cam cameraEffect ["internal","back","rtt"]; "rtt" setPiPEffect [2]; with uiNamespace do { pic = findDisplay 46 ctrlCreate ["RscPicture", -1]; pic ctrlSetPosition [0,0,1,1]; pic ctrlCommit 0; pic ctrlSetText "#(argb,512,512,1)r2t(rtt,1.0)"; };
Example 4:
Black&White:"rtt" setPiPEffect [3,1,1,0.4,0,[0,0,0,0],[1,1,1,0],[1,1,1,1]];

Additional Information

See also:
Procedural TexturescamCreatecameraEffectPost process effects

Notes

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Notes

Bottom Section

Posted on July 9, 2017 - 20:04 (UTC)
Killzone Kid
If Color Corrections effect has been used, going back to Normal will have no effect. In order to unset Color Corrections, set 2nd param in it (enable) to 0.